| Jonathan, I thought VOP and VEX were running at same speed ? Am I wrong ?

 

The automatically generated code is messier but should run at approximately the 
same speed. Any speed advantage will often come by achieving more with less 
nodes (less chance of other nodes slowing things down unexpectedly).

 

I think the main advantage of Wrangles is that you often find things that can 
take a good number of VOP nodes are achievable with few lines of VEX. That’s 
not unique to VOPs, it’s a characteristic of visual programming in general.

 

I’ve got nothing against VOP’s, I think they’re great (I prefer them to ICE in 
many ways). I was just attempting to answer Chris’s question ref the advantages 
and disadvantages of each approach.

 

 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Olivier Jeannel
Sent: 13 March 2017 18:47
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list 
<softimage@listproc.autodesk.com>
Subject: Re: Houdini tutorial | Building the orientation matrix for local 
rotation

 

Jonathan, I thought VOP and VEX were running at same speed ? Am I wrong ?

 

2017-03-13 19:44 GMT+01:00 Olivier Jeannel <facialdel...@gmail.com 
<mailto:facialdel...@gmail.com> >:

Vop is close to ICE.

VOP is the visual version of VEX which is code (coding vector).

In fact, when you build some Vop trees, you can see the resulting Vex code.

 

It's just me beeing more able to build and read Vop nodes rather Vex lines.

 

 

2017-03-13 15:55 GMT+01:00 Chris Marshall <chrismarshal...@gmail.com 
<mailto:chrismarshal...@gmail.com> >:

And it's all VOP! ? As opposed to what? And what's the advantage / difference?

 

On 9 March 2017 at 13:39, Olivier Jeannel <facialdel...@gmail.com 
<mailto:facialdel...@gmail.com> > wrote:

I made a little tutorial on how to get local rotation when working in houdini.

https://vimeo.com/207626604

 

Build an orientation matrix

Rotate using the orient attribute before the copy sop

Rotate objects after the copy sop.

 

And it's all VOP !

 

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Chris Marshall

Mint Motion Limited

029 20 37 27 57

07730 533 115

www.mintmotion.co.uk <http://www.mintmotion.co.uk> 

www.dot3d.com <http://www.dot3d.com> 

 


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