Hi Anto,

Thank you for your reply – its much appreciated.

From what I have seen and tested, locking or hiding the channels does not stop 
them from having their animation data stored in the source clip – which is odd 
and fairly unintuitive, as well inefficient. In Softimage we had many more 
options – e.g. we were able to store the parameters that were marked vs storing 
all animation parameters found on an object – plus a range of other options 
such as isolating FCurves, expressions and constraints. The Maya method is just 
clunky.  I could delete or mute the channels in the clip once added to the Time 
Editor, but that’s not very user friendly either (and it doesn’t work – once 
muted the channel can’t be unmuted in the graph editor).

Thanks for the heads up on the hierarchy problem with the shape node – that’s 
great.

Cheers

Sofronis (Saf) Efstathiou

Principal Lecturer and BFX Competition & Festival Director
Computer Animation Academic Group
National Centre for Computer Animation

Email: sefstath...@bournemouth.ac.uk<mailto:sefstath...@bournemouth.ac.uk>

Tel: +44 (0) 1202 965805

Profile: http://uk.linkedin.com/in/sofronisefstathiou

Student Work:
http://www.youtube.com/NCCA3DAnimation
http://www.youtube.com/NCCADigitalFX
http://www.youtube.com/NCCAAnimation

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C:\Users\sefstathiou\Pictures\nccalogo.jpg]<http://ncca.bournemouth.ac.uk/>  
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 <http://www.bfxfestival.com/>


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From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Anto Matkovic
Sent: 23 March 2017 11:49
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list 
<softimage@listproc.autodesk.com>
Subject: Re: Maya Time Editor

As far as I know, it takes keyable and animated channels. You could use Channel 
Control window to set what is keyable, or just displayed in Channel Box.
Or, you could make a certain channel keyable, locked, nonkeyable or else, 
directly in Chanell Box. Tip: Maya Channel Box works with multiple selected 
nodes, or multiple selected channels of one node, or both.
Btw,  Maya ''select hierarchy'' menu command selects shape nodes, too, perhaps 
you'll want to avoid that, simple MEL that removes shapes from hierarchy 
selection is something like this:

select -hi;
string $mysell[]=`ls -sl -type transform`;
select -r $mysell;

________________________________
From: Sofronis Efstathiou 
<sefstath...@bournemouth.ac.uk<mailto:sefstath...@bournemouth.ac.uk>>
To: "softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>" 
<softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>>
Sent: Monday, March 20, 2017 7:17 PM
Subject: Maya Time Editor

Hi everyone,

I hope you are well. I had a quick question about Maya’s Time Editor, I was 
hoping someone maybe can help, or push me in the right direction.

When storing animation in Softimage’s Animation Mixer we had the option of 
isolation which channel we wanted to store. However, in Maya’s Time Editor I 
can’t seem to save a particular channel marked in the Channel box as a clip, it 
will instead remove all of the animated parameters that belong to the object. 
i.e. if the position of a sphere was animated, how do I just pull the y channel 
and leave the other two channels x and z on the object? The same for rotations 
vs position vs scale, or even the size or colour of an object etc. The same for 
constraints – how do I separate a point cns properties vs a rotation cns? I 
want to be specific about which channels are stored.

Does anyone know? I can’t seem to find any reference to it in the help files or 
online. It just rips off everything – even the options in the Time Editor> 
File>Add Animation from Scene Selection don’t facilitate this. I’m sure I’m 
missing something – maybe its connected to Character Sets? Or channels that are 
marked?

Thanks again.

Sofronis (Saf) Efstathiou

Principal Lecturer and BFX Competition & Festival Director
Computer Animation Academic Group
National Centre for Computer Animation

Email: sefstath...@bournemouth.ac.uk<mailto:sefstath...@bournemouth.ac.uk>

Tel: +44 (0) 1202 965805

Profile: http://uk.linkedin.com/in/sofronisefstathiou

Student Work:
http://www.youtube.com/NCCA3DAnimation
http://www.youtube.com/NCCADigitalFX
http://www.youtube.com/NCCAAnimation

[Description: Description: 
C:\Users\sefstathiou\Pictures\nccalogo.jpg]<http://ncca.bournemouth.ac.uk/>  
[Description: Description: C:\Users\sefstathiou\Documents\My 
Dropbox\Work_Files\NCCA\VFXandAnimation_competition\BFX_website\BFX_Website\bfx_logo_facebook.png]
 <http://www.bfxfestival.com/>


[http://www.bournemouth.ac.uk/Images/QueensAwardLogo.jpg]

Awarded for world-class computer animation teaching
with wide scientific and creative applications

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