Morten,

"Create Copies from Polygon Mesh" behaves similarly actually, allowing me to 
use a particle emission to control travel. It gets fairly close to what I want, 
but I can't seem to control the emission behavior the way I want it. Been so 
long since I've used ICE particles. 

I'd have tried doing this in Houdini except I need a quick turn around and I'm 
not up to speed on Houdini yet.

Thanks

-----Original Message-----
From: Morten Bartholdy [mailto:x...@colorshopvfx.dk] 
Sent: Tuesday, May 23, 2017 4:35 AM
To: Ponthieux, Joseph G. (LARC-E1A)[LITES II] <j.ponthi...@nasa.gov>; Official 
Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list 
<softimage@listproc.autodesk.com>
Subject: Re: ICE instance and travel

Is there any reason why you can't use an animated object and simply instance it 
using Set Instance Geometry?

Morten


> Den 22. maj 2017 klokken 20:53 skrev "Ponthieux, Joseph G. (LARC-E1A)[LITES 
> II]" <j.ponthi...@nasa.gov>:
> 
> 
> Howdy,
> 
> I'm a bit rusty at ICE it would seem, I'm trying to create a network that 
> allows me to instance a mesh shape and make the instances travel across a 
> distance.
> 
> I was able to use an Empty mesh and "Create Copies from Polygon Mesh" to 
> replicate multiple shapes using Add or Interpolate. Interpolate is what I 
> really want but can seem to figure out how to make these copies animate in a 
> loop across the transform range. I'm sure this is possible but not sure how 
> to make the instances animate at this point.
> 
> Any suggestions would be very welcome.
> 
> 
> --
> Joey Ponthieux
> LaRC Information Technology Enhanced Services (LITES II) Science 
> Systems and Applications Inc. (SSAI) NASA Langley Research Center 
> __________________________________________________
> Opinions stated here-in are strictly those of the author and do not 
> represent the opinions of NASA or any other party.
> 
> 
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