I am learning Maya atm and have run into a snag (one of many). I would like to use weightmaps in Maya like I am used to in Softimage. Our Maya artists have no clue what I am talking about, so no help there.
It looks like I can paint attributes on geometry using Artisan paint tools, but the proces (from reading docs and forums) is not so straightforward. Am I correct in assuming I should apply a paintable attribute to the shapenode(!?) and then use a silly mel command (as opposed to have it paintable when applied, or at least via a button) to make it paintable? And how do I then grab the painted values in the Hypershade or for an operator? Could someone who has been there quickly run through the steps, or point to a different workflow to achieve something similar? Thanks! Cheers Morten ------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.