Right, thanks Enrique. I found that, but how do I actually get to paint values 
into this set?
My apologies, but the documentation is not very helpful on this issue.

MB



> Den 9. august 2017 klokken 10:00 skrev Enrique Caballero 
> <enriquecaball...@gmail.com>:
> 
> 
> Morton,
> 
> Try Vertex Color Sets.
> 
> We found that this was the closest to an equivalent.  We use that and then
> use that to drive various things similar to a weight map
> 
> it's under the mesh display tab, there is also a Color Set editor that you
> can use to organise them.
> 
> On Wed, Aug 9, 2017 at 3:22 PM, Morten Bartholdy <x...@colorshopvfx.dk>
> wrote:
> 
> > Thanks Steve. Given the quality of the Maya documentation this might
> > easily slip under my radar :)
> >
> > MB
> >
> >
> >
> > > Den 8. august 2017 klokken 18:27 skrev Steve Parish <
> > porkypar...@gmail.com>:
> > >
> > >
> > > If using Arnold hit "Export Vertex Colors" under the Arnold property on
> > the
> > > object.
> > >
> > > Steve
> > >
> > > On Tue, Aug 8, 2017 at 9:45 AM, Morten Bartholdy <x...@colorshopvfx.dk>
> > > wrote:
> > >
> > > > Thanks for clarifying Anto - I sort of suspected that much :/
> > > >
> > > > MB
> > > >
> > > >
> > > >
> > > > > Den 5. august 2017 klokken 00:13 skrev Anto Matkovic <
> > a...@matkovic.com
> > > > >:
> > > > >
> > > > >
> > > > > There is no weight map property usable for everything in Maya,
> > neither
> > > > in Max. Weight map for modulating the deformer, like blend shape, is
> > tied
> > > > to deformer, perhaps even stored with deformer node. For Hypershade and
> > > > rendering, you can use vertex colors and vertex color painter, if your
> > > > renderer has appropriate shading node, I think it's aiUserColor for
> > Arnold.
> > > > Maybe there's utility around, able to exchange these maps.
> > > > >       From: Morten Bartholdy <x...@colorshopvfx.dk>
> > > > >  To: softimage@listproc.autodesk.com
> > > > >  Sent: Wednesday, August 2, 2017 11:37 AM
> > > > >  Subject: OTish - Maya equivalent to weightmap in Softimage?
> > > > >
> > > > > I am learning Maya atm and have run into a snag (one of many). I
> > would
> > > > like to use weightmaps in Maya like I am used to in Softimage. Our Maya
> > > > artists have no clue what I am talking about, so no help there.
> > > > >
> > > > > It looks like I can paint attributes on geometry using Artisan paint
> > > > tools, but the proces (from reading docs and forums) is not so
> > > > straightforward.
> > > > >
> > > > > Am I correct in assuming I should apply a paintable attribute to the
> > > > shapenode(!?) and then use a silly mel command (as opposed to have it
> > > > paintable when applied, or at least via a button) to make it
> > paintable? And
> > > > how do I then grab the painted values in the Hypershade or for an
> > operator?
> > > > >
> > > > > Could someone who has been there quickly run through the steps, or
> > point
> > > > to a different workflow to achieve something similar?
> > > > >
> > > > > Thanks!
> > > > >
> > > > > Cheers
> > > > > Morten
> > > > > ------
> > > > > Softimage Mailing List.
> > > > > To unsubscribe, send a mail to softimage-request@listproc.
> > autodesk.com
> > > > with "unsubscribe" in the subject, and reply to confirm.
> > > > >
> > > > >
> > > > >    ------
> > > > > Softimage Mailing List.
> > > > > To unsubscribe, send a mail to softimage-request@listproc.
> > autodesk.com
> > > > with "unsubscribe" in the subject, and reply to confirm.
> > > > ------
> > > > Softimage Mailing List.
> > > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> > > > with "unsubscribe" in the subject, and reply to confirm.
> > > >
> > > ------
> > > Softimage Mailing List.
> > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> > with "unsubscribe" in the subject, and reply to confirm.
> > ------
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> > with "unsubscribe" in the subject, and reply to confirm.
> >
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.
------
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Reply via email to