Can you send me a hip please ?

2017-09-29 12:32 GMT+02:00 Oscar Juarez <tridi.animei...@gmail.com>:

> I did a simple test with the compiled bock, I'm copying 5 packed
> primitives to 100,000  points, performance monitor gives me 3.1s on an i7,
> 4 core @ 3.6 with HT, I noticed that if you visualize any node inside the
> compiled block, the cooking time is longer. Also measuring the with
> compiled blocks on the performance editor should only show the compiled
> block nodes, it doesn't any node inside of them.
>
> On Fri, Sep 29, 2017 at 11:34 AM, Olivier Jeannel <facialdel...@gmail.com>
> wrote:
>
>> We're not talking about "Packed Disk Primitive" right ? just plain packed
>> prim.
>> I opened his scene, upped the number of points to 350 000 , opened a
>> performance Monitor, hit record and turned the blue (display/render) on.
>> I red 32.4s on the Total Statistic. (it varies a bit, between 34s and
>> 30s) And this doesn't include the scatter computation.
>> My machine is a dual xeon of 2013 or 2014 at 2*6 core at 2.3Ghz 64GB ram.
>> Not the most recent maybe ?
>> Am I totally off ?
>>
>> 2017-09-29 11:25 GMT+02:00 Dan Yargici <danyarg...@gmail.com>:
>>
>>> I haven't, but I've done other very similar setups with compiled foreach
>>> block and found the performance to be fantastic.
>>>
>>>
>>>
>>> On Fri, Sep 29, 2017 at 10:19 AM, Olivier Jeannel <
>>> facialdel...@gmail.com> wrote:
>>>
>>>> Have you tried his setup  ?
>>>> I'm talking about that one :
>>>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_wp-2Dcontent_uploads_2017_09_par&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=NN196aJjJvpayy1DbgBKOjWBtyAxmsKTXHZgst-nWhM&s=DRtNCrYEJVFXWSieHwGE1e_kNcBEY5QmBEnEHRYL5JY&e=
>>>>  
>>>> t8_compiled.png
>>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_wp-2Dcontent_uploads_2017_09_part8-5Fcompiled.png&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=X3jUNTpd_yay0EWyazkRT8iIUdx9ddwwjFHRFeLYZ40&s=n_3UBEFLkytkZJbe3GWp_KDLcZF62K46L26sRotCYY0&e=>
>>>>
>>>> 2017-09-29 11:12 GMT+02:00 Dan Yargici <danyarg...@gmail.com>:
>>>>
>>>>> I'm very surprised by this result then!
>>>>>
>>>>> Unless you're running Houdini on a laptop from 2005 and not telling
>>>>> us... :)
>>>>>
>>>>>
>>>>>
>>>>> On Fri, Sep 29, 2017 at 9:46 AM, Olivier Jeannel <
>>>>> facialdel...@gmail.com> wrote:
>>>>>
>>>>>> Yes I did remember :D
>>>>>>
>>>>>> 2017-09-29 10:25 GMT+02:00 Dan Yargici <danyarg...@gmail.com>:
>>>>>>
>>>>>>> Did you remember to tick "Multihread when compiled" on your
>>>>>>> foreach_end?
>>>>>>>
>>>>>>>
>>>>>>> On Fri, Sep 29, 2017 at 8:38 AM, Olivier Jeannel <
>>>>>>> facialdel...@gmail.com> wrote:
>>>>>>>
>>>>>>>> Mmm, unless I made a mistake replicating his copy + switch +
>>>>>>>> compile, I'm getting a rough 33s to copy 10 object other 350000 points.
>>>>>>>>
>>>>>>>> 2017-09-29 8:34 GMT+02:00 Olivier Jeannel <facialdel...@gmail.com>:
>>>>>>>>
>>>>>>>>> Nice read. I'll try to replicate the last setup to compare specs.
>>>>>>>>> I really wonder how much a compile block speeds up the computation.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Thursday, September 28, 2017, Jonathan Moore <
>>>>>>>>> jonathan.moo...@gmail.com> wrote:
>>>>>>>>>
>>>>>>>>>> Just came across this great blog post from Toadstorm entitled "A
>>>>>>>>>> Long-Winded Guide to Houdini Instancing" I'd label it "everything you
>>>>>>>>>> wanted to know about Houdini instancing but were afraid to ask!" 
>>>>>>>>>> myself.
>>>>>>>>>> It's a damn fine read, and great for those just starting out in 
>>>>>>>>>> Houdini too.
>>>>>>>>>>
>>>>>>>>>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_-3Fp-3D493&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=NN196aJjJvpayy1DbgBKOjWBtyAxmsKTXHZgst-nWhM&s=pGnx_Vn3NQz_fvhvccPN1JDtvoLqxtxMyYEOHXvje9Q&e=
>>>>>>>>>>  
>>>>>>>>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_-3Fp-3D493&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=NIPJF89o1z2Sf-yJSnls9v63QFl5b0y4nhmUBf8UWkg&s=h4hreQntQUMdMiO3LeMrJyHXHEyKLnKAKoxAMLdA0yo&e=>
>>>>>>>>>>
>>>>>>>>>> Enjoy.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On 25 September 2017 at 16:22, Olivier Jeannel <
>>>>>>>>>> facialdel...@gmail.com> wrote:
>>>>>>>>>>
>>>>>>>>>>> Kind of rooky question that I already asked but...
>>>>>>>>>>>
>>>>>>>>>>> So I have that "problem" with the copy sop (copy to point,
>>>>>>>>>>> whatever) when I have to do a copy with multiple input objects.
>>>>>>>>>>> It was something really easy within ice with high performances.
>>>>>>>>>>>
>>>>>>>>>>> I watched the sidefx tutorial, and so far I undertstood they
>>>>>>>>>>> deprecated the stamp method for a copy within a loop.It's rather 
>>>>>>>>>>> slow.
>>>>>>>>>>>
>>>>>>>>>>> I also saw a method where it copies all the multiple objects on
>>>>>>>>>>> each point and then delete according to the ptnum the undesired 
>>>>>>>>>>> copies. it
>>>>>>>>>>> gets very slow when you have many different objects to copy and it 
>>>>>>>>>>> eats
>>>>>>>>>>> memory.
>>>>>>>>>>>
>>>>>>>>>>> So I made my "own" method
>>>>>>>>>>> The scenario was
>>>>>>>>>>> working with packed
>>>>>>>>>>> 10 different objects(platonic, torus, sphere, etc)
>>>>>>>>>>> I have some scattered point
>>>>>>>>>>> I have a noise (float) on the scattered points
>>>>>>>>>>> I want to distribute my 10 objects according to the values of
>>>>>>>>>>> that noise
>>>>>>>>>>>
>>>>>>>>>>> so I divided my noise in 10 zones (based on grey float values)
>>>>>>>>>>> I counted howmany of each object there was per zone(@numbperzone)
>>>>>>>>>>> I copied each object the good amount
>>>>>>>>>>> I placed each copy at its corresponding scattered point
>>>>>>>>>>>
>>>>>>>>>>> et voilĂ 
>>>>>>>>>>>
>>>>>>>>>>> now for 10 objects distributed on 350000 points it takes under
>>>>>>>>>>> 10s.
>>>>>>>>>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__drive.google.com_open-3Fid-3D0B1QqhXD7Y15qVnBqMVhKeWl0dnc&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=NN196aJjJvpayy1DbgBKOjWBtyAxmsKTXHZgst-nWhM&s=lpFJxCNlgL4EwC2mHtgpRUDTfrmhXyvG0CknA4YSmmo&e=
>>>>>>>>>>>  
>>>>>>>>>>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__drive.google.com_open-3Fid-3D0B1QqhXD7Y15qVnBqMVhKeWl0dnc&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=NIPJF89o1z2Sf-yJSnls9v63QFl5b0y4nhmUBf8UWkg&s=ObZ8gSpC-gUJkqCl3yDXGzsY0smzMBKUfJXxB92qo80&e=>
>>>>>>>>>>>
>>>>>>>>>>> That's my best method for now, but I have now idea if it's worth
>>>>>>>>>>> something.
>>>>>>>>>>>
>>>>>>>>>>> So how do you guys usually do ?
>>>>>>>>>>>
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>>>>>>>>>>
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