Can you send me a hip please ? 2017-09-29 12:32 GMT+02:00 Oscar Juarez <tridi.animei...@gmail.com>:
> I did a simple test with the compiled bock, I'm copying 5 packed > primitives to 100,000 points, performance monitor gives me 3.1s on an i7, > 4 core @ 3.6 with HT, I noticed that if you visualize any node inside the > compiled block, the cooking time is longer. Also measuring the with > compiled blocks on the performance editor should only show the compiled > block nodes, it doesn't any node inside of them. > > On Fri, Sep 29, 2017 at 11:34 AM, Olivier Jeannel <facialdel...@gmail.com> > wrote: > >> We're not talking about "Packed Disk Primitive" right ? just plain packed >> prim. >> I opened his scene, upped the number of points to 350 000 , opened a >> performance Monitor, hit record and turned the blue (display/render) on. >> I red 32.4s on the Total Statistic. (it varies a bit, between 34s and >> 30s) And this doesn't include the scatter computation. >> My machine is a dual xeon of 2013 or 2014 at 2*6 core at 2.3Ghz 64GB ram. >> Not the most recent maybe ? >> Am I totally off ? >> >> 2017-09-29 11:25 GMT+02:00 Dan Yargici <danyarg...@gmail.com>: >> >>> I haven't, but I've done other very similar setups with compiled foreach >>> block and found the performance to be fantastic. >>> >>> >>> >>> On Fri, Sep 29, 2017 at 10:19 AM, Olivier Jeannel < >>> facialdel...@gmail.com> wrote: >>> >>>> Have you tried his setup ? >>>> I'm talking about that one : >>>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_wp-2Dcontent_uploads_2017_09_par&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=NN196aJjJvpayy1DbgBKOjWBtyAxmsKTXHZgst-nWhM&s=DRtNCrYEJVFXWSieHwGE1e_kNcBEY5QmBEnEHRYL5JY&e= >>>> >>>> t8_compiled.png >>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_wp-2Dcontent_uploads_2017_09_part8-5Fcompiled.png&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=X3jUNTpd_yay0EWyazkRT8iIUdx9ddwwjFHRFeLYZ40&s=n_3UBEFLkytkZJbe3GWp_KDLcZF62K46L26sRotCYY0&e=> >>>> >>>> 2017-09-29 11:12 GMT+02:00 Dan Yargici <danyarg...@gmail.com>: >>>> >>>>> I'm very surprised by this result then! >>>>> >>>>> Unless you're running Houdini on a laptop from 2005 and not telling >>>>> us... :) >>>>> >>>>> >>>>> >>>>> On Fri, Sep 29, 2017 at 9:46 AM, Olivier Jeannel < >>>>> facialdel...@gmail.com> wrote: >>>>> >>>>>> Yes I did remember :D >>>>>> >>>>>> 2017-09-29 10:25 GMT+02:00 Dan Yargici <danyarg...@gmail.com>: >>>>>> >>>>>>> Did you remember to tick "Multihread when compiled" on your >>>>>>> foreach_end? >>>>>>> >>>>>>> >>>>>>> On Fri, Sep 29, 2017 at 8:38 AM, Olivier Jeannel < >>>>>>> facialdel...@gmail.com> wrote: >>>>>>> >>>>>>>> Mmm, unless I made a mistake replicating his copy + switch + >>>>>>>> compile, I'm getting a rough 33s to copy 10 object other 350000 points. >>>>>>>> >>>>>>>> 2017-09-29 8:34 GMT+02:00 Olivier Jeannel <facialdel...@gmail.com>: >>>>>>>> >>>>>>>>> Nice read. I'll try to replicate the last setup to compare specs. >>>>>>>>> I really wonder how much a compile block speeds up the computation. >>>>>>>>> >>>>>>>>> >>>>>>>>> On Thursday, September 28, 2017, Jonathan Moore < >>>>>>>>> jonathan.moo...@gmail.com> wrote: >>>>>>>>> >>>>>>>>>> Just came across this great blog post from Toadstorm entitled "A >>>>>>>>>> Long-Winded Guide to Houdini Instancing" I'd label it "everything you >>>>>>>>>> wanted to know about Houdini instancing but were afraid to ask!" >>>>>>>>>> myself. >>>>>>>>>> It's a damn fine read, and great for those just starting out in >>>>>>>>>> Houdini too. >>>>>>>>>> >>>>>>>>>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_-3Fp-3D493&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=NN196aJjJvpayy1DbgBKOjWBtyAxmsKTXHZgst-nWhM&s=pGnx_Vn3NQz_fvhvccPN1JDtvoLqxtxMyYEOHXvje9Q&e= >>>>>>>>>> >>>>>>>>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_-3Fp-3D493&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=NIPJF89o1z2Sf-yJSnls9v63QFl5b0y4nhmUBf8UWkg&s=h4hreQntQUMdMiO3LeMrJyHXHEyKLnKAKoxAMLdA0yo&e=> >>>>>>>>>> >>>>>>>>>> Enjoy. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On 25 September 2017 at 16:22, Olivier Jeannel < >>>>>>>>>> facialdel...@gmail.com> wrote: >>>>>>>>>> >>>>>>>>>>> Kind of rooky question that I already asked but... >>>>>>>>>>> >>>>>>>>>>> So I have that "problem" with the copy sop (copy to point, >>>>>>>>>>> whatever) when I have to do a copy with multiple input objects. >>>>>>>>>>> It was something really easy within ice with high performances. >>>>>>>>>>> >>>>>>>>>>> I watched the sidefx tutorial, and so far I undertstood they >>>>>>>>>>> deprecated the stamp method for a copy within a loop.It's rather >>>>>>>>>>> slow. >>>>>>>>>>> >>>>>>>>>>> I also saw a method where it copies all the multiple objects on >>>>>>>>>>> each point and then delete according to the ptnum the undesired >>>>>>>>>>> copies. it >>>>>>>>>>> gets very slow when you have many different objects to copy and it >>>>>>>>>>> eats >>>>>>>>>>> memory. >>>>>>>>>>> >>>>>>>>>>> So I made my "own" method >>>>>>>>>>> The scenario was >>>>>>>>>>> working with packed >>>>>>>>>>> 10 different objects(platonic, torus, sphere, etc) >>>>>>>>>>> I have some scattered point >>>>>>>>>>> I have a noise (float) on the scattered points >>>>>>>>>>> I want to distribute my 10 objects according to the values of >>>>>>>>>>> that noise >>>>>>>>>>> >>>>>>>>>>> so I divided my noise in 10 zones (based on grey float values) >>>>>>>>>>> I counted howmany of each object there was per zone(@numbperzone) >>>>>>>>>>> I copied each object the good amount >>>>>>>>>>> I placed each copy at its corresponding scattered point >>>>>>>>>>> >>>>>>>>>>> et voilĂ >>>>>>>>>>> >>>>>>>>>>> now for 10 objects distributed on 350000 points it takes under >>>>>>>>>>> 10s. >>>>>>>>>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__drive.google.com_open-3Fid-3D0B1QqhXD7Y15qVnBqMVhKeWl0dnc&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=NN196aJjJvpayy1DbgBKOjWBtyAxmsKTXHZgst-nWhM&s=lpFJxCNlgL4EwC2mHtgpRUDTfrmhXyvG0CknA4YSmmo&e= >>>>>>>>>>> >>>>>>>>>>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__drive.google.com_open-3Fid-3D0B1QqhXD7Y15qVnBqMVhKeWl0dnc&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=NIPJF89o1z2Sf-yJSnls9v63QFl5b0y4nhmUBf8UWkg&s=ObZ8gSpC-gUJkqCl3yDXGzsY0smzMBKUfJXxB92qo80&e=> >>>>>>>>>>> >>>>>>>>>>> That's my best method for now, but I have now idea if it's worth >>>>>>>>>>> something. >>>>>>>>>>> >>>>>>>>>>> So how do you guys usually do ? 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