Hahaha ! Turbo mode !

2017-09-29 14:10 GMT+02:00 Oscar Juarez <tridi.animei...@gmail.com>:

> I put your foreach blocks in compiled blocks and it shaved 0.5s :D
>
> On Fri, Sep 29, 2017 at 2:07 PM, Oscar Juarez <tridi.animei...@gmail.com>
> wrote:
>
>> It is indeed pretty fast, 5.1s including scatter. Without the scatter is
>> 2.0s
>> Very nice Oliver.
>>
>> On Fri, Sep 29, 2017 at 1:44 PM, Olivier Jeannel <facialdel...@gmail.com>
>> wrote:
>>
>>> ok thank you, we have the same scene.
>>> On my old workstation I get a 31 s result, while on my recent laptop I
>>> have 13s.
>>> I tried the "supermulticopy" setup I sent (I replaced the delete nodes
>>> with some blast nodes (grabed 0.5 to 1sec) and on my laptop I'm doing 3.5s
>>> with 350Kpoints for 10 distributed objects (his doesn't include the
>>> scatter, but include  a noise though)
>>>
>>> [image: Images intégrées 1]
>>> So my workstation is good for the bin...
>>>
>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__drive.google.com_open-3Fid-3D0B1QqhXD7Y15qQXJUU1ZPanZTVzQ&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=eNHd35Gvh1Vk8yF9NJEsOEgWA3XnEByRbOmo10j-qGY&s=OIsFGhKxdHisYpuQF4tY7COo-FuDoOP08EJXi3qStlM&e=
>>>  
>>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__drive.google.com_open-3Fid-3D0B1QqhXD7Y15qQXJUU1ZPanZTVzQ&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=JX6lhiLs1fmGaYTrdrfVHdwXgRRiZ1J5CtYJ3LBxKco&s=fFKFtGtNC7YljZwevtL8BOMXewstFDBOvoIcXNNEBqI&e=>
>>> Can you give this a test and tell me ?
>>>
>>> 2017-09-29 13:19 GMT+02:00 Oscar Juarez <tridi.animei...@gmail.com>:
>>>
>>>> Sure,
>>>>
>>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__drive.google.com_file_d_0B74o9B4EjC7BMHY2Y3pUUW5KMjA&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=eNHd35Gvh1Vk8yF9NJEsOEgWA3XnEByRbOmo10j-qGY&s=OiVGVURq9AGVVYE2inplWhREpGrZUTW1SrzLa-XV3Hk&e=
>>>>  
>>>> /view?usp=sharing
>>>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__drive.google.com_file_d_0B74o9B4EjC7BMHY2Y3pUUW5KMjA_view-3Fusp-3Dsharing&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=jmYIeQXgCXNWPsmCj8psdVkxX5vSoNXSs59HY81EUzI&s=j4K5381ujrWpy_B6v9M9ynYwgFwuhyA6Jag_3nGqmno&e=>
>>>>
>>>> I tried with 350,000 points and 10 packed primitives and took 13s from
>>>> those 2.5s are from the scatter node.
>>>>
>>>> On Fri, Sep 29, 2017 at 12:35 PM, Olivier Jeannel <
>>>> facialdel...@gmail.com> wrote:
>>>>
>>>>> Can you send me a hip please ?
>>>>>
>>>>> 2017-09-29 12:32 GMT+02:00 Oscar Juarez <tridi.animei...@gmail.com>:
>>>>>
>>>>>> I did a simple test with the compiled bock, I'm copying 5 packed
>>>>>> primitives to 100,000  points, performance monitor gives me 3.1s on an 
>>>>>> i7,
>>>>>> 4 core @ 3.6 with HT, I noticed that if you visualize any node inside the
>>>>>> compiled block, the cooking time is longer. Also measuring the with
>>>>>> compiled blocks on the performance editor should only show the compiled
>>>>>> block nodes, it doesn't any node inside of them.
>>>>>>
>>>>>> On Fri, Sep 29, 2017 at 11:34 AM, Olivier Jeannel <
>>>>>> facialdel...@gmail.com> wrote:
>>>>>>
>>>>>>> We're not talking about "Packed Disk Primitive" right ? just plain
>>>>>>> packed prim.
>>>>>>> I opened his scene, upped the number of points to 350 000 , opened a
>>>>>>> performance Monitor, hit record and turned the blue (display/render) on.
>>>>>>> I red 32.4s on the Total Statistic. (it varies a bit, between 34s
>>>>>>> and 30s) And this doesn't include the scatter computation.
>>>>>>> My machine is a dual xeon of 2013 or 2014 at 2*6 core at 2.3Ghz 64GB
>>>>>>> ram. Not the most recent maybe ?
>>>>>>> Am I totally off ?
>>>>>>>
>>>>>>> 2017-09-29 11:25 GMT+02:00 Dan Yargici <danyarg...@gmail.com>:
>>>>>>>
>>>>>>>> I haven't, but I've done other very similar setups with compiled
>>>>>>>> foreach block and found the performance to be fantastic.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On Fri, Sep 29, 2017 at 10:19 AM, Olivier Jeannel <
>>>>>>>> facialdel...@gmail.com> wrote:
>>>>>>>>
>>>>>>>>> Have you tried his setup  ?
>>>>>>>>> I'm talking about that one :
>>>>>>>>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_wp-2Dcontent_uploads_2017_09_par&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=eNHd35Gvh1Vk8yF9NJEsOEgWA3XnEByRbOmo10j-qGY&s=8WhEK8rQFEN0GZ3Ze6qFkfNlkbX0WwTd8QpcBGA3KhQ&e=
>>>>>>>>>  
>>>>>>>>> t8_compiled.png
>>>>>>>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_wp-2Dcontent_uploads_2017_09_part8-5Fcompiled.png&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=X3jUNTpd_yay0EWyazkRT8iIUdx9ddwwjFHRFeLYZ40&s=n_3UBEFLkytkZJbe3GWp_KDLcZF62K46L26sRotCYY0&e=>
>>>>>>>>>
>>>>>>>>> 2017-09-29 11:12 GMT+02:00 Dan Yargici <danyarg...@gmail.com>:
>>>>>>>>>
>>>>>>>>>> I'm very surprised by this result then!
>>>>>>>>>>
>>>>>>>>>> Unless you're running Houdini on a laptop from 2005 and not
>>>>>>>>>> telling us... :)
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Fri, Sep 29, 2017 at 9:46 AM, Olivier Jeannel <
>>>>>>>>>> facialdel...@gmail.com> wrote:
>>>>>>>>>>
>>>>>>>>>>> Yes I did remember :D
>>>>>>>>>>>
>>>>>>>>>>> 2017-09-29 10:25 GMT+02:00 Dan Yargici <danyarg...@gmail.com>:
>>>>>>>>>>>
>>>>>>>>>>>> Did you remember to tick "Multihread when compiled" on your
>>>>>>>>>>>> foreach_end?
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On Fri, Sep 29, 2017 at 8:38 AM, Olivier Jeannel <
>>>>>>>>>>>> facialdel...@gmail.com> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Mmm, unless I made a mistake replicating his copy + switch +
>>>>>>>>>>>>> compile, I'm getting a rough 33s to copy 10 object other 350000 
>>>>>>>>>>>>> points.
>>>>>>>>>>>>>
>>>>>>>>>>>>> 2017-09-29 8:34 GMT+02:00 Olivier Jeannel <
>>>>>>>>>>>>> facialdel...@gmail.com>:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> Nice read. I'll try to replicate the last setup to compare
>>>>>>>>>>>>>> specs.
>>>>>>>>>>>>>> I really wonder how much a compile block speeds up the
>>>>>>>>>>>>>> computation.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Thursday, September 28, 2017, Jonathan Moore <
>>>>>>>>>>>>>> jonathan.moo...@gmail.com> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Just came across this great blog post from Toadstorm
>>>>>>>>>>>>>>> entitled "A Long-Winded Guide to Houdini Instancing" I'd label 
>>>>>>>>>>>>>>> it
>>>>>>>>>>>>>>> "everything you wanted to know about Houdini instancing but 
>>>>>>>>>>>>>>> were afraid to
>>>>>>>>>>>>>>> ask!" myself. It's a damn fine read, and great for those just 
>>>>>>>>>>>>>>> starting out
>>>>>>>>>>>>>>> in Houdini too.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_-3Fp-3D493&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=eNHd35Gvh1Vk8yF9NJEsOEgWA3XnEByRbOmo10j-qGY&s=i6aX2_IyCaarOGb8HedqE8Bw2nq2Zkz3K3gXY5c7i7o&e=
>>>>>>>>>>>>>>>  
>>>>>>>>>>>>>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_-3Fp-3D493&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=NIPJF89o1z2Sf-yJSnls9v63QFl5b0y4nhmUBf8UWkg&s=h4hreQntQUMdMiO3LeMrJyHXHEyKLnKAKoxAMLdA0yo&e=>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Enjoy.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On 25 September 2017 at 16:22, Olivier Jeannel <
>>>>>>>>>>>>>>> facialdel...@gmail.com> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Kind of rooky question that I already asked but...
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> So I have that "problem" with the copy sop (copy to point,
>>>>>>>>>>>>>>>> whatever) when I have to do a copy with multiple input objects.
>>>>>>>>>>>>>>>> It was something really easy within ice with high
>>>>>>>>>>>>>>>> performances.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> I watched the sidefx tutorial, and so far I undertstood
>>>>>>>>>>>>>>>> they deprecated the stamp method for a copy within a loop.It's 
>>>>>>>>>>>>>>>> rather slow.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> I also saw a method where it copies all the multiple
>>>>>>>>>>>>>>>> objects on each point and then delete according to the ptnum 
>>>>>>>>>>>>>>>> the undesired
>>>>>>>>>>>>>>>> copies. it gets very slow when you have many different objects 
>>>>>>>>>>>>>>>> to copy and
>>>>>>>>>>>>>>>> it eats memory.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> So I made my "own" method
>>>>>>>>>>>>>>>> The scenario was
>>>>>>>>>>>>>>>> working with packed
>>>>>>>>>>>>>>>> 10 different objects(platonic, torus, sphere, etc)
>>>>>>>>>>>>>>>> I have some scattered point
>>>>>>>>>>>>>>>> I have a noise (float) on the scattered points
>>>>>>>>>>>>>>>> I want to distribute my 10 objects according to the values
>>>>>>>>>>>>>>>> of that noise
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> so I divided my noise in 10 zones (based on grey float
>>>>>>>>>>>>>>>> values)
>>>>>>>>>>>>>>>> I counted howmany of each object there was per
>>>>>>>>>>>>>>>> zone(@numbperzone)
>>>>>>>>>>>>>>>> I copied each object the good amount
>>>>>>>>>>>>>>>> I placed each copy at its corresponding scattered point
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> et voilà
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> now for 10 objects distributed on 350000 points it takes
>>>>>>>>>>>>>>>> under 10s.
>>>>>>>>>>>>>>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__drive.google.com_open-3F&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=eNHd35Gvh1Vk8yF9NJEsOEgWA3XnEByRbOmo10j-qGY&s=HvfU0o1xbYlE-fi3J20v2tU0qomJpScgL7zKLBg3BxA&e=
>>>>>>>>>>>>>>>>  
>>>>>>>>>>>>>>>> id=0B1QqhXD7Y15qVnBqMVhKeWl0dnc
>>>>>>>>>>>>>>>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__drive.google.com_open-3Fid-3D0B1QqhXD7Y15qVnBqMVhKeWl0dnc&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=NIPJF89o1z2Sf-yJSnls9v63QFl5b0y4nhmUBf8UWkg&s=ObZ8gSpC-gUJkqCl3yDXGzsY0smzMBKUfJXxB92qo80&e=>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> That's my best method for now, but I have now idea if it's
>>>>>>>>>>>>>>>> worth something.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> So how do you guys usually do ?
>>>>>>>>>>>>>>>>
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