Hahaha ! Turbo mode ! 2017-09-29 14:10 GMT+02:00 Oscar Juarez <tridi.animei...@gmail.com>:
> I put your foreach blocks in compiled blocks and it shaved 0.5s :D > > On Fri, Sep 29, 2017 at 2:07 PM, Oscar Juarez <tridi.animei...@gmail.com> > wrote: > >> It is indeed pretty fast, 5.1s including scatter. Without the scatter is >> 2.0s >> Very nice Oliver. >> >> On Fri, Sep 29, 2017 at 1:44 PM, Olivier Jeannel <facialdel...@gmail.com> >> wrote: >> >>> ok thank you, we have the same scene. >>> On my old workstation I get a 31 s result, while on my recent laptop I >>> have 13s. >>> I tried the "supermulticopy" setup I sent (I replaced the delete nodes >>> with some blast nodes (grabed 0.5 to 1sec) and on my laptop I'm doing 3.5s >>> with 350Kpoints for 10 distributed objects (his doesn't include the >>> scatter, but include a noise though) >>> >>> [image: Images intégrées 1] >>> So my workstation is good for the bin... >>> >>> https://urldefense.proofpoint.com/v2/url?u=https-3A__drive.google.com_open-3Fid-3D0B1QqhXD7Y15qQXJUU1ZPanZTVzQ&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=eNHd35Gvh1Vk8yF9NJEsOEgWA3XnEByRbOmo10j-qGY&s=OIsFGhKxdHisYpuQF4tY7COo-FuDoOP08EJXi3qStlM&e= >>> >>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__drive.google.com_open-3Fid-3D0B1QqhXD7Y15qQXJUU1ZPanZTVzQ&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=JX6lhiLs1fmGaYTrdrfVHdwXgRRiZ1J5CtYJ3LBxKco&s=fFKFtGtNC7YljZwevtL8BOMXewstFDBOvoIcXNNEBqI&e=> >>> Can you give this a test and tell me ? >>> >>> 2017-09-29 13:19 GMT+02:00 Oscar Juarez <tridi.animei...@gmail.com>: >>> >>>> Sure, >>>> >>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__drive.google.com_file_d_0B74o9B4EjC7BMHY2Y3pUUW5KMjA&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=eNHd35Gvh1Vk8yF9NJEsOEgWA3XnEByRbOmo10j-qGY&s=OiVGVURq9AGVVYE2inplWhREpGrZUTW1SrzLa-XV3Hk&e= >>>> >>>> /view?usp=sharing >>>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__drive.google.com_file_d_0B74o9B4EjC7BMHY2Y3pUUW5KMjA_view-3Fusp-3Dsharing&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=jmYIeQXgCXNWPsmCj8psdVkxX5vSoNXSs59HY81EUzI&s=j4K5381ujrWpy_B6v9M9ynYwgFwuhyA6Jag_3nGqmno&e=> >>>> >>>> I tried with 350,000 points and 10 packed primitives and took 13s from >>>> those 2.5s are from the scatter node. >>>> >>>> On Fri, Sep 29, 2017 at 12:35 PM, Olivier Jeannel < >>>> facialdel...@gmail.com> wrote: >>>> >>>>> Can you send me a hip please ? >>>>> >>>>> 2017-09-29 12:32 GMT+02:00 Oscar Juarez <tridi.animei...@gmail.com>: >>>>> >>>>>> I did a simple test with the compiled bock, I'm copying 5 packed >>>>>> primitives to 100,000 points, performance monitor gives me 3.1s on an >>>>>> i7, >>>>>> 4 core @ 3.6 with HT, I noticed that if you visualize any node inside the >>>>>> compiled block, the cooking time is longer. Also measuring the with >>>>>> compiled blocks on the performance editor should only show the compiled >>>>>> block nodes, it doesn't any node inside of them. >>>>>> >>>>>> On Fri, Sep 29, 2017 at 11:34 AM, Olivier Jeannel < >>>>>> facialdel...@gmail.com> wrote: >>>>>> >>>>>>> We're not talking about "Packed Disk Primitive" right ? just plain >>>>>>> packed prim. >>>>>>> I opened his scene, upped the number of points to 350 000 , opened a >>>>>>> performance Monitor, hit record and turned the blue (display/render) on. >>>>>>> I red 32.4s on the Total Statistic. (it varies a bit, between 34s >>>>>>> and 30s) And this doesn't include the scatter computation. >>>>>>> My machine is a dual xeon of 2013 or 2014 at 2*6 core at 2.3Ghz 64GB >>>>>>> ram. Not the most recent maybe ? >>>>>>> Am I totally off ? >>>>>>> >>>>>>> 2017-09-29 11:25 GMT+02:00 Dan Yargici <danyarg...@gmail.com>: >>>>>>> >>>>>>>> I haven't, but I've done other very similar setups with compiled >>>>>>>> foreach block and found the performance to be fantastic. >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> On Fri, Sep 29, 2017 at 10:19 AM, Olivier Jeannel < >>>>>>>> facialdel...@gmail.com> wrote: >>>>>>>> >>>>>>>>> Have you tried his setup ? >>>>>>>>> I'm talking about that one : >>>>>>>>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_wp-2Dcontent_uploads_2017_09_par&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=eNHd35Gvh1Vk8yF9NJEsOEgWA3XnEByRbOmo10j-qGY&s=8WhEK8rQFEN0GZ3Ze6qFkfNlkbX0WwTd8QpcBGA3KhQ&e= >>>>>>>>> >>>>>>>>> t8_compiled.png >>>>>>>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_wp-2Dcontent_uploads_2017_09_part8-5Fcompiled.png&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=X3jUNTpd_yay0EWyazkRT8iIUdx9ddwwjFHRFeLYZ40&s=n_3UBEFLkytkZJbe3GWp_KDLcZF62K46L26sRotCYY0&e=> >>>>>>>>> >>>>>>>>> 2017-09-29 11:12 GMT+02:00 Dan Yargici <danyarg...@gmail.com>: >>>>>>>>> >>>>>>>>>> I'm very surprised by this result then! >>>>>>>>>> >>>>>>>>>> Unless you're running Houdini on a laptop from 2005 and not >>>>>>>>>> telling us... :) >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Fri, Sep 29, 2017 at 9:46 AM, Olivier Jeannel < >>>>>>>>>> facialdel...@gmail.com> wrote: >>>>>>>>>> >>>>>>>>>>> Yes I did remember :D >>>>>>>>>>> >>>>>>>>>>> 2017-09-29 10:25 GMT+02:00 Dan Yargici <danyarg...@gmail.com>: >>>>>>>>>>> >>>>>>>>>>>> Did you remember to tick "Multihread when compiled" on your >>>>>>>>>>>> foreach_end? >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> On Fri, Sep 29, 2017 at 8:38 AM, Olivier Jeannel < >>>>>>>>>>>> facialdel...@gmail.com> wrote: >>>>>>>>>>>> >>>>>>>>>>>>> Mmm, unless I made a mistake replicating his copy + switch + >>>>>>>>>>>>> compile, I'm getting a rough 33s to copy 10 object other 350000 >>>>>>>>>>>>> points. >>>>>>>>>>>>> >>>>>>>>>>>>> 2017-09-29 8:34 GMT+02:00 Olivier Jeannel < >>>>>>>>>>>>> facialdel...@gmail.com>: >>>>>>>>>>>>> >>>>>>>>>>>>>> Nice read. I'll try to replicate the last setup to compare >>>>>>>>>>>>>> specs. >>>>>>>>>>>>>> I really wonder how much a compile block speeds up the >>>>>>>>>>>>>> computation. >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Thursday, September 28, 2017, Jonathan Moore < >>>>>>>>>>>>>> jonathan.moo...@gmail.com> wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>>> Just came across this great blog post from Toadstorm >>>>>>>>>>>>>>> entitled "A Long-Winded Guide to Houdini Instancing" I'd label >>>>>>>>>>>>>>> it >>>>>>>>>>>>>>> "everything you wanted to know about Houdini instancing but >>>>>>>>>>>>>>> were afraid to >>>>>>>>>>>>>>> ask!" myself. It's a damn fine read, and great for those just >>>>>>>>>>>>>>> starting out >>>>>>>>>>>>>>> in Houdini too. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_-3Fp-3D493&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=eNHd35Gvh1Vk8yF9NJEsOEgWA3XnEByRbOmo10j-qGY&s=i6aX2_IyCaarOGb8HedqE8Bw2nq2Zkz3K3gXY5c7i7o&e= >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_-3Fp-3D493&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=NIPJF89o1z2Sf-yJSnls9v63QFl5b0y4nhmUBf8UWkg&s=h4hreQntQUMdMiO3LeMrJyHXHEyKLnKAKoxAMLdA0yo&e=> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> Enjoy. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> On 25 September 2017 at 16:22, Olivier Jeannel < >>>>>>>>>>>>>>> facialdel...@gmail.com> wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> Kind of rooky question that I already asked but... >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> So I have that "problem" with the copy sop (copy to point, >>>>>>>>>>>>>>>> whatever) when I have to do a copy with multiple input objects. >>>>>>>>>>>>>>>> It was something really easy within ice with high >>>>>>>>>>>>>>>> performances. >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> I watched the sidefx tutorial, and so far I undertstood >>>>>>>>>>>>>>>> they deprecated the stamp method for a copy within a loop.It's >>>>>>>>>>>>>>>> rather slow. >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> I also saw a method where it copies all the multiple >>>>>>>>>>>>>>>> objects on each point and then delete according to the ptnum >>>>>>>>>>>>>>>> the undesired >>>>>>>>>>>>>>>> copies. it gets very slow when you have many different objects >>>>>>>>>>>>>>>> to copy and >>>>>>>>>>>>>>>> it eats memory. >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> So I made my "own" method >>>>>>>>>>>>>>>> The scenario was >>>>>>>>>>>>>>>> working with packed >>>>>>>>>>>>>>>> 10 different objects(platonic, torus, sphere, etc) >>>>>>>>>>>>>>>> I have some scattered point >>>>>>>>>>>>>>>> I have a noise (float) on the scattered points >>>>>>>>>>>>>>>> I want to distribute my 10 objects according to the values >>>>>>>>>>>>>>>> of that noise >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> so I divided my noise in 10 zones (based on grey float >>>>>>>>>>>>>>>> values) >>>>>>>>>>>>>>>> I counted howmany of each object there was per >>>>>>>>>>>>>>>> zone(@numbperzone) >>>>>>>>>>>>>>>> I copied each object the good amount >>>>>>>>>>>>>>>> I placed each copy at its corresponding scattered point >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> et voilà >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> now for 10 objects distributed on 350000 points it takes >>>>>>>>>>>>>>>> under 10s. >>>>>>>>>>>>>>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__drive.google.com_open-3F&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=eNHd35Gvh1Vk8yF9NJEsOEgWA3XnEByRbOmo10j-qGY&s=HvfU0o1xbYlE-fi3J20v2tU0qomJpScgL7zKLBg3BxA&e= >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> id=0B1QqhXD7Y15qVnBqMVhKeWl0dnc >>>>>>>>>>>>>>>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__drive.google.com_open-3Fid-3D0B1QqhXD7Y15qVnBqMVhKeWl0dnc&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=NIPJF89o1z2Sf-yJSnls9v63QFl5b0y4nhmUBf8UWkg&s=ObZ8gSpC-gUJkqCl3yDXGzsY0smzMBKUfJXxB92qo80&e=> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> That's my best method for now, but I have now idea if it's >>>>>>>>>>>>>>>> worth something. >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> So how do you guys usually do ? 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