I have run into a problem with Mayas default scene cameras for top, front and 
side views. It appears if I work with very large objects, like in landscape 
scale, the objects are clipped by distance in the respective cameras. Changing 
the clipping planes of these cameras does not work - the objects are still 
clipped. A very unfortunate side effect is I can't select components of my 
objects that are outside the clipping planes, ie. if I have a long grid road 
piece and want to select edge vertices to move them all, I can't do that from 
the side or front view - only the vertices visible inside clipping planes get 
selected.

The workaround (usual Maya style) is to either make new camera and position as 
side- or frontview camera, because for new cameras clipping planes work(!), or 
to select edgerings and move them instead of selecting all vertices in sideview 
- or as our local Maya resident (a patient man these days ;) says, to work at 
smaller scale and then scale up at the end. I say it is moronic.

I am sure you smart people have run into something similar and perhaps have a 
more nifty workaround I can use.

Thanks
Morten (rapidly turning greyhaired while learning Maya)
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