I have run into a problem with Mayas default scene cameras for top, front and side views. It appears if I work with very large objects, like in landscape scale, the objects are clipped by distance in the respective cameras. Changing the clipping planes of these cameras does not work - the objects are still clipped. A very unfortunate side effect is I can't select components of my objects that are outside the clipping planes, ie. if I have a long grid road piece and want to select edge vertices to move them all, I can't do that from the side or front view - only the vertices visible inside clipping planes get selected.
The workaround (usual Maya style) is to either make new camera and position as side- or frontview camera, because for new cameras clipping planes work(!), or to select edgerings and move them instead of selecting all vertices in sideview - or as our local Maya resident (a patient man these days ;) says, to work at smaller scale and then scale up at the end. I say it is moronic. I am sure you smart people have run into something similar and perhaps have a more nifty workaround I can use. Thanks Morten (rapidly turning greyhaired while learning Maya) ------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

