The scene is not that large - only about 1500 Maya units across and deep. I have worked with scenes 100x larger in Soft. It seems ridiculous.
Changing clipping plane values has no effect on the default scene cameras - I am on Maya 2016 base version if that makes any difference, and the cameras are neither scaled nor rotated as far as I can tell. I use wip cameras that I create for moving cameras around as I don't know the do's and dont's with Maya default cameras, so I thought it better to leave them be. MB > Den 4. oktober 2017 klokken 17:04 skrev "Ponthieux, Joseph G. > (LARC-E1A)[LITES II]" <[email protected]>: > > > I’m wondering exactly how large your scene is. Sometimes things get weird > with astronomically large scenes. > > You should be able to edit the Far Clip Plane for frontShape, topShape, or > sideShape. I just tested this and it works as expected. But the numbers I am > using are less than 100K. > > Have the Top, Front, or Side cameras been edited in any unusual way? They are > special cameras, special objects if you will, that can act bizarrely if > treated like real objects, or articulated in ways they are meant to be. > Rotation or Scaling for example. They can be moved but should only be > articulated using the viewports. They are generally hidden by default and > should remain that way. I do remember having issues when treating them in a > non-typical way. But there is no obvious reason I can think of that would > directly prevent their clipping planes from being edited. > > Joey > > From: [email protected] > [mailto:[email protected]] On Behalf Of Rob Wuijster > Sent: Wednesday, October 04, 2017 10:40 AM > To: [email protected] > Subject: Re: OT Maya Q - default cameras clipping planes > > > I ran into the same thing for my last project. > Huge scenes that were clipped off in the default cameras, so a hard time > selecting stuff in the viewport. > Due to time limits I never had the chance to dive into this, so anyone who > can answer the question please do. > > And scaling up stuff, including cameras can result in some nasty render > surprises. Unless that has been fixed in the last couple of versions. > > Rob (already grey...) > > > > \/-------------\/----------------\/ > On 4-10-2017 15:48, Morten Bartholdy wrote: > > I have run into a problem with Mayas default scene cameras for top, front and > side views. It appears if I work with very large objects, like in landscape > scale, the objects are clipped by distance in the respective cameras. > Changing the clipping planes of these cameras does not work - the objects are > still clipped. A very unfortunate side effect is I can't select components of > my objects that are outside the clipping planes, ie. if I have a long grid > road piece and want to select edge vertices to move them all, I can't do that > from the side or front view - only the vertices visible inside clipping > planes get selected. > > > > The workaround (usual Maya style) is to either make new camera and position > as side- or frontview camera, because for new cameras clipping planes > work(!), or to select edgerings and move them instead of selecting all > vertices in sideview - or as our local Maya resident (a patient man these > days ;) says, to work at smaller scale and then scale up at the end. I say it > is moronic. > > > > I am sure you smart people have run into something similar and perhaps have a > more nifty workaround I can use. > > > > Thanks > > Morten (rapidly turning greyhaired while learning Maya) > > ------ > > Softimage Mailing List. > > To unsubscribe, send a mail to > [email protected]<mailto:[email protected]> > with "unsubscribe" in the subject, and reply to confirm. > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] with > "unsubscribe" in the subject, and reply to confirm. ------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

