The scene is not that large - only about 1500 Maya units across and deep. I 
have worked with scenes 100x larger in Soft. It seems ridiculous.

Changing clipping plane values has no effect on the default scene cameras - I 
am on Maya 2016 base version if that makes any difference, and the cameras are 
neither scaled nor rotated as far as I can tell.

I use wip cameras that I create for moving cameras around as I don't know the 
do's and dont's with Maya default cameras, so I thought it better to leave them 
be.

MB



> Den 4. oktober 2017 klokken 17:04 skrev "Ponthieux, Joseph G. 
> (LARC-E1A)[LITES II]" <[email protected]>:
> 
> 
> I’m wondering exactly how large your scene is. Sometimes things get weird 
> with astronomically large scenes.
> 
> You should be able to edit the Far Clip Plane for frontShape, topShape, or 
> sideShape. I just tested this and it works as expected. But the numbers I am 
> using are less than 100K.
> 
> Have the Top, Front, or Side cameras been edited in any unusual way? They are 
> special cameras, special objects if you will, that can act bizarrely if 
> treated like real objects, or articulated in ways they are meant to be. 
> Rotation or Scaling for example. They can be moved but should only be 
> articulated using the viewports. They are generally hidden by default and 
> should remain that way. I do remember having issues when treating them in a 
> non-typical way. But there is no obvious reason I can think of that would 
> directly prevent their clipping planes from being edited.
> 
> Joey
> 
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Rob Wuijster
> Sent: Wednesday, October 04, 2017 10:40 AM
> To: [email protected]
> Subject: Re: OT Maya Q - default cameras clipping planes
> 
> 
> I ran into the same thing for my last project.
> Huge scenes that were clipped off in the default cameras, so a hard time 
> selecting stuff in the viewport.
> Due to time limits I never had the chance to dive into this, so anyone who 
> can answer the question please do.
> 
> And scaling up stuff, including cameras can result in some nasty render 
> surprises. Unless that has been fixed in the last couple of versions.
> 
> Rob (already grey...)
> 
> 
> 
> \/-------------\/----------------\/
> On 4-10-2017 15:48, Morten Bartholdy wrote:
> 
> I have run into a problem with Mayas default scene cameras for top, front and 
> side views. It appears if I work with very large objects, like in landscape 
> scale, the objects are clipped by distance in the respective cameras. 
> Changing the clipping planes of these cameras does not work - the objects are 
> still clipped. A very unfortunate side effect is I can't select components of 
> my objects that are outside the clipping planes, ie. if I have a long grid 
> road piece and want to select edge vertices to move them all, I can't do that 
> from the side or front view - only the vertices visible inside clipping 
> planes get selected.
> 
> 
> 
> The workaround (usual Maya style) is to either make new camera and position 
> as side- or frontview camera, because for new cameras clipping planes 
> work(!), or to select edgerings and move them instead of selecting all 
> vertices in sideview - or as our local Maya resident (a patient man these 
> days ;) says, to work at smaller scale and then scale up at the end. I say it 
> is moronic.
> 
> 
> 
> I am sure you smart people have run into something similar and perhaps have a 
> more nifty workaround I can use.
> 
> 
> 
> Thanks
> 
> Morten (rapidly turning greyhaired while learning Maya)
> 
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