Am I the only one being seriously annoyed by the seeming inaccuracy of selection of items in Maya viewports?
I click directly on geometry with plenty of screenspace around, and Maya selects an adjacent object. Orbit a bit and dolly in, try again - Maya selects another irrelevant adjacent object. Click elsewhere on object I want to select, and finally I get to select it. WTF were they thinking? I find myself selecting adjacent objects and rig elements, making quick selection sets (so I can quickly find and unhide them again) and hiding them, just to select one particular object. Needless to say it is a massive waste of time. Is there a reason behind this madness or is is something like depth sorting inaccuracy or what?? Morten ------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.