No you're not the only one. And that's one of the main reasons why I work
in Softimage when I can, before exporting to Maya and get crazy again.

Maya has had these problems since forever. Maya 2016 Extension 2 was
supposed to fix this selection problem, and in that moment after reading
the news I though, finally ! we will be able to select what we actually
want to select ! Which is ironic considering how may years of development
this software has, but so far I've noticed that it is just a little better
than before.

I haven't had problems like yours at object level, but in component level,
yes. A lot. It doesn't let me select some components and select a near one.
Sometimes I have to try quite a few times to select a simple point.
Another similar problem is that Multi-cut sometimes doesn't let me select a
point to add an edge. It just doesn't let me click. So I have to use the
old split edge tool that isn't anywhere anymore in the GUI but you can call
it by command. And although it isn't as fancy as Multi-cut, at least it
does what I want all the time. Add an edge !

The tweak mode is also a nightmare. Probably 5 out of 10 times it doesn't
select the point I want, or doesn't select anything at all. Oh I miss
Softimage's M key.

Martin



On Thu, Feb 1, 2018 at 7:19 PM, Morten Bartholdy <x...@colorshopvfx.dk>
wrote:

> Am I the only one being seriously annoyed by the seeming inaccuracy of
> selection of items in Maya viewports?
>
> I click directly on geometry with plenty of screenspace around, and Maya
> selects an adjacent object. Orbit a bit and dolly in, try again - Maya
> selects another irrelevant adjacent object. Click elsewhere on object I
> want to select, and finally I get to select it. WTF were they thinking?
>
> I find myself selecting adjacent objects and rig elements, making quick
> selection sets (so I can quickly find and unhide them again) and hiding
> them, just to select one particular object. Needless to say it is a massive
> waste of time.
>
> Is there a reason behind this madness or is is something like depth
> sorting inaccuracy or what??
>
>
> Morten
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