In rotate settings, change rotate center to Selection.

Make sure that you activate the modify translation checkbox underneath
though, as it will really screw your animation otherwise. Not sure why
that's not on by default.


On 14 March 2018 at 21:06, Eugene Flormata <eug...@flormata.com> wrote:

> I rememeber fondly how XSI could let you move multiple selections as a
> group with COG
> it even let you temporarily move the pivot for the cog and move things as
> if they were one object.
>
> does anyone know what it would take to remake that function in maya?
> (without the whole way to do it currently by temporarily grouping things)
> is it possible with python? or would one have to delve into c++ plugin of
> sorts?
> perhaps with the added feature of a falloff?
>
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