Funny you found vex convenient and vops cumbersome :) I'm the opposite ;) 2018-05-06 19:28 GMT+02:00 Jordi Bares <jordiba...@gmail.com>:
> > On 5 May 2018, at 17:52, Laurence Dodd <laure...@porkpie.tv> wrote: > > Hi Jordi, > PS. I am thinking… would it be of interest for you guys if I talk to > SideFX to organise a crash course in Houdini for Softimage users? May be > replicating one of the old XSI tutorials live in Houdini??? I still love > those tutorials… remember the carnivore plant? > > I would love to see these, thanks. > > > :-). will chat with them > > I'm pretty comfortable in Houdini, and day to day stuff is all fine, in > fact I love so much about Houdini; but at the moment for me its as soon as > you hit the Vex stuff I stumble, but thats my shortcoming, and its getting > better, just have to knuckle down. > > > I have seen two types of approaches, those confortable with programming go > to VEX because it is so direct and compact… the others (like me) use > regular SOPs and only dive to VEX when I want to avoid VOPs which are a bit > too cumbersome for my own taste… VEX is so convenient… > > But as you say, it is a matter of just going for it… > > jb > > > > On 4 May 2018 at 19:22, Jordi Bares <jordiba...@gmail.com> wrote: > >> For the sake of sharing my experiences... >> >> On 4 May 2018, at 14:24, Morten Bartholdy <x...@colorshopvfx.dk> wrote: >> >> Pardon me for intruding, but I have to agree with Jonathan here. >> >> It used to be that developers worked to make better tools and make them >> more accessible to the average artist (and I am not talking about Kais >> Powertools ;), but that path seems to have been abandoned in the pursuit of >> better and more advanced tools, and letting it up to the users to get a >> degree in rocket science to be able to wield said tools at all >> >> Tools are getting easier (just look at the new hair system in 16.5 vs >> 16.0 or the new MAT context in order to blend BRDFs properly), complex >> things are simply complex (DOPs for example) and you can’t simplify certain >> things without loosing the whole point or it will take a lot to get there >> (for example custom controls with DOPs records and others) >> >> Houdini is probably the best example of this. I know a lot of effort has >> gone in to making it more accessible, but to my knowledge it still requires >> a fair amount of insight into expression syntax and scripting plus more >> than basic math end vector knowhow to get even simple things done. >> >> The fact you can add expressions in your fields (something you can’t do >> in softimage) means you don’t need to script as much… so arguably you can >> choose between learning simple expressions or learning to program. >> >> Both require a certain level of simple maths involving trigonometry, >> vectors and matrices. >> >> I understand your position (stated in earlier threads) that the increased >> demands on production requires more complex solutions/tools, >> >> I would say sophisticated rather than complex… for example packed >> primitives allow you to do things that are truly mind-bending in >> combination with Material Style Sheets, but that does not mean they are >> difficult of full of moving parts. >> >> but I don't buy the premise that it also has(!) to become more difficult >> to use. >> >> I don’t think that either.. a good example of sophisticated tools in >> Houdini 16 and 16.5 that are a pleasure to work are the new terrain tools… >> but it is also true that unfortunately some problems are complex no matter >> what. >> >> Good UI devs could alleviate that and make even really complex stuff >> accessible to the least technical artist in the room if ressources were >> made available, ie the management and dev team leads concur it would be a >> good idea. I am going out on a limb and guessing it might often come down >> to this – spend ressources on making the tool more accessible or spend them >> on making more and better tools… In reality I think in all fairness they >> try and balance it while keeping a keen eye on their userbase and potential >> for increasing it. >> >> With the UI and UX there is a major point Jeff Wagner explained to me >> long time ago… Houdini is non-linear (branches splitting and mixing again) >> so many things there can be easily put on a linear system (like Softimage) >> are not possible in Houdini and therefore we have to accept certain >> limitations. Exactly the same than ICE, you don’t have many tools making >> your live eraser in terms of workflow inside ICE, you need to know what you >> are doing. >> >> But it is true also that Softimage vision of ICE is a lot neater, easier >> and element in terms of packaging functionality in ICE… A LOT BETTER IN >> FACT. >> >> What remains is that people like me find Houdini way too technical for >> practical use (the steep learning curve) and as such I have not delved into >> it for real yet. >> >> May be that is what makes you feel it is complex... >> >> I will for sure, because I think it is probably the only major 3D DCC >> which is really evolving and making groundbreaking tools available to the >> users, so it will very likely inherit the world, but for me, and probably >> many others, as Jonathan probably indicates, it would do so much faster if >> it was made even easier to use :) >> >> Agreed, there are many things that should be a lot easier because you do >> them all the time (like path deform for example, or layering animation, or >> having a shape manager and others) but don’t be mistaken, it is not >> difficult at all until you need to dive in certain areas. >> >> And that would mean I would get to spend less time in Maya which honestly >> makes me short of breath to the point of needing to vomit, almost every day. >> >> Well, then I can guarantee you you will age slower. ;-) >> >> Peace and have a great weekend. >> jb >> >> PS. I am thinking… would it be of interest for you guys if I talk to >> SideFX to organise a crash course in Houdini for Softimage users? May be >> replicating one of the old XSI tutorials live in Houdini??? I still love >> those tutorials… remember the carnivore plant? >> >> Just my two kr (the coin we use here) >> >> Have a nice weekend all – Morten >> >> Den 3. maj 2018 klokken 19:17 skrev Jordi Bares <jordiba...@gmail.com>: >> >> And by my judgement, Houdini is no closer to being a generalist >> replacement for Softimage. >> >> This is what I would love to understand if you don’t mind… >> >> jb >> >> ------ Softimage Mailing List. To unsubscribe, send a mail to >> softimage-request@listproc.autodesk.comwith “unsubscribe” in the >> subject, and reply to confirm. >> >> ------ Softimage Mailing List. To unsubscribe, send a mail to >> softimage-requ...@listproc.autodesk.com with “unsubscribe” in the >> subject, and reply to confirm. >> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with >> "unsubscribe" in the subject, and reply to confirm. >> > > > > -- > > Laurence Dodd > Porkpie Animation > E: laure...@porkpie.tv > W: www.porkpie.tv > <https://u7507473.ct.sendgrid.net/wf/click?upn=5SmYwFIJXHmC5X9wAP0G6mg4oLGBuQENbeDkYXezg3m6vjHxJcC6rUMd8QE2MtqzS3nHFJpHH1mihN2vNWVF73yH4QzPTUaj-2BU-2FV4xCvLLTnZ7suFMzmFdGmjVRnYdJAxVY-2F5M380PkfQ8TNK8ovM5rxNeeTCOnkRGaT-2F-2Fqta38pWvWMaql23pwdaAWmes-2Fu-2FwoONKissOPCP2dnxYlCF8MuvS9SagvsIc6CtFXU7v7dMieqREDdkqKDPcfejV-2FTyYONGNQTDxoj-2BO7U3nqIJ6wvqjKftFK9lEFgjE20zhYJ3hf13DMYd0vLKcijmyp4jCqEJnFNnfGl9GM-2F1BWLB3xB6CfFY4hmwsu7xQVgkEKN-2F7l4hlDrhQ6JZ6CNsbOhz5ox1bjH6nTkHxtZdHs8Sznjf-2Bod1vfdo53kU5JI1Bo3dfQeklpyB3Zh88umPQJwbCvD8OPWQHEye671yWfADVIwfqsBzSNMdkS17V4-2FfU8KhBsqUH8gU7MEcXhogR7LxTTRs0uYNonRT39lr7ZKdw-2B5yiB-2BbM5TFk2weHUFij-2FlnMknHOUbsIe-2FDf-2BjqhhwYeVjIwJUC49higAuqFF3D48yVCGp2-2BL8eTb-2BFTgVIUuYfCjhhhA6jXGTd-2BuaVEtPm6O5VasVzpDbBXzG-2F7qy-2FVx1eRUXssQj4u1we2MKw-2FfBA2vLy5UDlMGxNuXRU4YH2S-2BDlP-2FxxLIDm-2F7JujGfGVDSV5cD-2F-2FI-2FwwviQaFiEvREn6iV3P6JcAzs9to4qQ72y0jCjhLDWfc6X7WsMlzhj8e7XVANTWlvcPgCBvp8HNJZOBM1TnvbZ-2B4zDdJUe4oBhMyiMm2ytMUt1w8Is8iBKQqHc5fNlFpVEYOWJyDg-2FOkyMGlUhkQhEPZWQ1d4EGjeQkLFVqHdOCIJQF8clvwZgYSEYNmxPd-2FPbFNQbxsGW3zTPIoQY-2BlFmFoLMhBa8-2BNsTJ0fkNWFdzEl9iDqfWztjqCmshHfYq-2F3Hi9wJBN0ZOZ9L0e0m-2BRKAOp7vAJOFhc8Ba9ClsUOHwIEiC-2B2s67a2IPPf-2FLxI8zB9ycgfYffCZm4gnV1Lw2WxeUzSIO6No5MmfI9ScsnE3ff0kD-2FiyoGnF3bIBmdLQn8a6hC7GsNYfMI1owz1eFiXkHvzLYMY-2B63V8By-2Bz85qE-2FJJwq99RMBMofMo0JPuvGfgrmZTvLBWv6usXeKsW7HFTUXUtg5T0KqDo1T7b6FTsck1x7o9LVOGKiUgGQZQ3LeOIf3JXuG-2F1mw1eDtxBbgrrYCj9cLeWFRB0zl9C5PsK9BtKpNIFxxhZlSS-2Bbmr9JzxcjTGwhAwp8AVUoILhGrBYdXJr64vhvXQzjWWJfasbEX4cFO5FIFBQ-3D-3D_72czwIl2fCRkdCn-2FNi2SsWoiEyuGcOc7lpZVE4deBSOwlHidYYRD0BNBWuYpRd2a8tFRMzSlhRfpabcXoDGhdCzUq33-2FfILwmJ-2BoJwoqYVJKL74ZeKyS5SIY3h19slTMvsy-2BeFc2eRfQrgvgKOxHCPFMs4rEcEN8DDeGhVG8vFDr2ZgiP412QNPdRepZSCDnixqUk9x6mj9tYOl3fMIFvcJ9gFAb5yPBrzZtn1gm4fk-3D> > M: 07570 702 576 > T: 01273 278 382 > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. >
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