Thanks Matt.

Actually the problem with the Weights Editor is present in 2014 too.

We can't increase 2013 licenses, so we are considering moving into 2015 but
we have this problem with the vertices colors. And it seems that it will be
impossible to solve it.

So I'm starting to create a cheap Weight Editor version with just scripting
to test if I can get better performance before trying anything in C++.

So I made a grid data to emulate the Weight Editor grid and made the last
cell a "color" cell. Now I'm not sure how to change this color. I think it
wants a RGB888 code and I'm don't know how to change RGB values that the
Vertex Color gives to RGB888. A little help here please?

Martin


On Mon, Jul 16, 2018 at 4:57 AM, Matt Lind <speye...@hotmail.com> wrote:

> 2015 has regressions in a number of areas, that's why I suggest sticking
> with 2014 SP2. 2014 SP2 is much more stable than 2013.
>
> Any time you edit the mesh with the weight editor open, Softimage has to
> evaluate the entire object construction history to see if any changes were
> made to envelope weights, vertex colors, texture UVs, user normals, point
> positions, etc… That's why it's so slow.
>
> To use an analogy, it's similar in nature to when you're working in the
> windows explorer in a folder that has thousands of files and you want to
> rename one or more of them. Every little edit you make takes forever
> because the entire folder has to be evaluated to update the display of all
> the icons and selection status. If you perform the same task from the
> command line, you'll get instant response and none of that extra baggage.
>
> It's the approach you take to the problem, not the speed of the tools.
>
> Matt
>
> Date: Sun, 15 Jul 2018 16:55:08 +0900 From: Martin Yara <
> furik...@gmail.com> Subject: Vertex Colors (Weight Editor) in 2015 To:
> "Official Softimage Users Mailing List.
>
> Hi list
>
> I'm still working here in Softimage 2013 ! This is because Softimage 2015
> new Weight Editor is really slow with Vertices Colors. And it's an old game
> that started before Autodesk killed Softimage.
>
> Doing some tests and playing with all the options I can see I've noticed
> that deactivating the “Filter” (Select Zero Cells Filter Off), it improves
> quite a lot the performance, but it is still way slower than 2013.
>
> These are my results with a polygon mesh with 2400 points. This test
> consist in select all 2400 points from scratch and measure how much does it
> take to be refreshed in the Weight Editor from the moment I end my click to
> Softimage come back to live:
>
> 2013: 3 seconds 2015: 1 minute 2015 w/o Filter : 14 seconds
>
> (measured by hand with a phone chronometer)
>
> So, my new “discovery” improves quite a lot the performance, as you can
> see, but it is still super slow.
>
> Is there anyway to get back the 2013 performance ?
>
> This without going into full C++ creating a Weight Editor clone only for
> Vertices Colors and hope that it performs better ? I'm considering that
> option, although I'm not a C++ expert and don't have any guarantee that it
> will work better.
>
> Thanks
>
> Martin
>
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