Hi all,

I was wondering if I'm missing something obvious regarding the
subject. My goal is to mesh a pointcloud in a way, that each particle
becomes a vertex, and the closest points are connected, like an
icosahedron.

Turns out it's not as easy (for me) as I thought. Isn't there an
option in topolizer or somewhere, where I forgot to look?

Also (in theory), isn't particle orientation should make it possible
to create concave meshes when the pointcloud is a bit messy?

Cheers,
b
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