Hi all, I was wondering if I'm missing something obvious regarding the subject. My goal is to mesh a pointcloud in a way, that each particle becomes a vertex, and the closest points are connected, like an icosahedron.
Turns out it's not as easy (for me) as I thought. Isn't there an option in topolizer or somewhere, where I forgot to look? Also (in theory), isn't particle orientation should make it possible to create concave meshes when the pointcloud is a bit messy? Cheers, b ------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.