Thanks a lot, everyone!

Polygonizer would generate an isofield, and it would get rid of the
original point positions, unless I misunderstood how it works.

It seems like shrink wrap does the trick, luckily the cloud can be
approximated with a geometry here.

I've looked into houdini quickly as well, before I wrote here, what I
found was that the triangulate2D node is meshing it perfectly, but
concave stuff was a problem of curse.. I thought someone here, at work
( I'm a houdini noob atm ) could split up the cloud for me based on
angle of normals, mesh the pieces and merge the geo, or something, but
I've read the suggestion about wrapping, and it did the trick.

I've looked at pcISO as well, but it was beyond my current knowledge,
to make it work.

Anyway, thanks a LOT again, everyone!

On 1/21/20, Jordi Bares <[email protected]> wrote:
> It is not a simple problem, that is why.
>
> If you try Houdini you have quite an arsenal of tools for this task and
> manipulate it;
>
>
> pointCloudIso Sop
> http://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOmMAKB8JGacZcowsK4IlqY8aQGPpnujEXNbmyey-2FEv7HGtoL-2BI-2FyFXaqM003GW6wYgVbvyfqUv5Ew-2FWrUPctyBxjqg5RbKGjTYCwhD5QntG2vLT-2BvSNeIfu7ETWshp-2BdSYRsRp5KubVQRBUUtVaYPgbltMBpdjl-2BX9CJTSzr-2B4BTvcPccQxoaECLmCs-2BmTZXTzL4rbg9OqWa-2B9efkBdAtciQr5HEN5opgvYb87vwkPNQsaN6tH6uVCi6Ttigdr1cD5IIDUf9HKrBDMcq2s8hA7LLGUim-2Fwvc5PbdnZN8GcD-2BP-2BV2v9tAKxVTpiMknDEycArvdn3kH-2FG2tdrVwIA4Q4LgQz8H0LXj5pg92YXioPTTBdx6iFe4YnR0wpx4inQaktKjKQkyIUCnekdzt9owq-2BVkIKKqaU935uSJxlqbC-2FrghCfFAQ5hRqxaEZBl6xs-2FNfDGYOHrBtBzAuth9D9aDeoUWqDTlrS6f6t-2BxsTRyC-2FzmJai0Tu1cbQCQFhSw-2FUXMvYeSne1gWJN4VHDRaIFRGD9IDxb8kNxQgGurMOJ0raeCKVzhItPqPPMcgZQpLE6uQjWq7WBqWMCfuLdPcfl4w1b8yeM2IB9qJdWttAOiwlYKryX0aOI4ZPi6NfM1wNrWCnBmh5syCUYPtpkXPi-2FEjUfNn2A7UPoYLLS-2FFhFdFy8sfxyEsO6LkDQWUbSJj1VvB6JoLEtxmjuTW-2FSWFhj-2BkVIUznhcLBu-2FWYvXghsbQxM5T3sckf5-2F9q1CNF0dP5KtroNnx602EekI1jnWIJBchafQQEO-2Fehdd3dNFmZvTGqSsMGmsaSGjY1uJklqNA1346FBtdQMfEuYxVP-2FU4ZPmF7bN8s4PXF07JDcFnMZPf62Af6SXi0Oq4Zwjwtignf541zNajA-2Bzbj8PTXRgvFaxWY7B3qDOloUPkXSISN1b4DkMcIe7HQ-2BKWrql9VZTMDvuHl1J4adySIp9hOtWlJWFquEJR4m-2FNj6ZHn-2BqNMLK-2B7U_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuRgwjsy7Se2HJmL7-2FCMBVijywnFWU1atw7lJDT8boATmTG-2BgcjXAogp9oh1-2BCZVLgFw-2F3KwJD9kSNK8odeqgGFBUxVcuXKxmfJ3SykEGNLwhx1NVPoK5-2BVG4JhiiWLNMf4J9E12vVEM8Sc0-2BF8DNKTUl0udlaw71ATMy4yIIl6bxdn6C6HSP0FRt64o9-2FjREZi5Qp8hU81rNMTgWCJHWTga
>
>
> VDB based technique (my preferred choice)
> http://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNch-2BwSLMAIA8-2B-2Fai7Was5M7NUgkRPlvtBVWECuMBMaQ6RK0EF7467agVCsUfcarGi4RPfTWJUn7l0RRdAkTEXxTX3Hd6Bc5uaWpsQ3TcXL9hLBYCQrjuAtJGCapC7qKFBLM4becCVydKwlmXRzJouNvGOrwTbmJ7-2F2lAw4Ei6Bj1IuVzqdryWwihwaiCm-2FrbaXrBbfMAj1C6XoBP-2F71woXi3L8ivCDb3eAnYcgZlsMFi5atME68Q-2F1XxhiKE2x5Ec9joF-2B5E2w-2FjijmUPdxRKIThQ6uAbUFl81RyM8ICMPvbSaEyM-2Bg5jQHvMXQWYq-2Fsp-2FH2g4-2BfwhuGYqbpzKr3UU9blSLFsISabJkw5g4GgAJ0tQjmSCY6EX78RRWKwcBODX-2FbxPeCKnqS9XyHFNfiD06Gs94G1ac3edr6li9ebNid8igegNszVkEd6VWRQmgl-2Be15UdaVIWfTA7ivcHU24S9mz64guotU9-2BHUIAhPzg5Nk7tuhXaekJnpvKr-2BzI8U6QEIP3RzyWLu0kS3jZGXsbhNzOHggbVHzoi7Hi6qA4KjCvky28jMCscPmjGccLHuGiYYPs8md8OSIbbz5SL4s4I22uhAeP3R5u-2FUcdap88lC1-2BIp1kege9ElVgz-2Fl0paq-2BcICC8-2FHMxUVoJNVC7iJak6QjMuZfJTDeFNA6dPywJI5vCrgsmN2RqeHZVTWKQUI65rYfizXCVEp8mDoG2VkHd2GtF0XfCj74KmN5S1t49udoB94YUocQQnjJo1ju4xkvFsNkKZDjo0PRc8Uke-2B7FgreC-2F01-2Fo40pIeDCnvrUs8BvgpR2v9F00NVOPp8pBpRoKQ1v2kG484i51rfBIlBpdaEHu6zPG9IBNMV3HIuaFVBzS5LprNJgjQ54lAUitVgsCZkCLOmlps0XxUkofBCc2Keosel7wRyKXiH0DdU9XozgMO8DqvYAndsSHJPsCLthU53S2u1x5HleLRJGqCCLs9nPNIyks1HIRDIhSGlYbdP0ZQ-2Fq2UUEyNO-2BzzF-2BxrwE4w-2BuzCoFrKhGOKAvpZEhYbObBgj3I682tNLvvRXvhmcE9dgy-2F07BSzNh99HAJhasB0RiYQuZyaHFXtMJr46A-2BjPgz2MKUzl1OfW-2BfninYHBTJjrXKxAZs8R7sduagDay0HGnuwtXzpGrlH81hbmIfT7d2mLPWCegymPgmKUjmMMnvYVRlVWeyqmRzO9mVWRymwiNdJhWYI4QUqT1OBQjKpR1sFVEGgbnIdad4lXyxRquIpZXcDq-2B-2FXvIm-2BH6OC8H6_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuRgwjsy7Se2HJmL7-2FCMBVijywnFWU1atw7lJDT8boATmYY751552foLyF66lKoqiL0Ja03XBVa0C9lAiByQRDq-2BgnM1rulrLwBs5ugPRO230L4yXzuyTsgtvvDdReYxQHGf1xTASlpa1v00vu63Elqbh1i7KWQQuwmEVyMrlV84CAfaoB0bbdJtFQqOQSYheUG6zBoJsgaaYDwX5T-2Frsjat
 -5ewTJXzLEJchizEHkBrseKaD-vYgfo&e= 
>
>
> (Basically you create a volume from the point cloud and then manipulate as
> needed, finally convert to geometry again)
>
> PC VOPs
> Which allow you to traverse the point cloud (even enormous ones) to compute
> normals and what not.
>
> etc...
>
> That are not that relevant any more like the old fluid mesher
>
> jb
>
>
>
>
>
> If you go VDB you will see truly great options to manipulate the volume
> before you convert it to polygons,
>
>
>> On 21 Jan 2020, at 09:25, Adam Seeley <[email protected]> wrote:
>>
>> Hi,
>>
>> Always surprised there isn't a quick way to do this... might be a way in
>> another package, C4D, Maya, Hoooodini etc.
>>
>> Depending on the  shape of the pointcloud, this technique may work.
>>
>> Create a mesh that's roughly the shape of the point cloud, maybe using
>> polygonizer.
>>
>> Make sure that mesh has a higher resolution than the pointcloud
>> (subdivide), e.g. if the space between points is 0.1, make your mesh
>> vertices are more dense, 0.05.
>>
>> Use Deform->Shrinkwrap and select Closest Vertex - this will suck all the
>> mesh points to the closest pointCloud point.
>>
>> Poly Mesh -> Filter Points to filter out points sharing the same
>> position.
>>
>> Good luck...
>>
>> A.
>>
>>
>>
>>
>>
>>
>>
>> On Tue, 21 Jan 2020 at 05:44, Enrique Caballero
>> <[email protected] <mailto:[email protected]>> wrote:
>> EMpolygonizer should do it. It's installed with Softimage uner the FX tab,
>> in Create I think.  it will generate geometry out of your point clouds
>>
>> On Sun, Jan 19, 2020 at 7:55 AM balazs kiss <[email protected]
>> <mailto:[email protected]>> wrote:
>> Hi all,
>>
>> I was wondering if I'm missing something obvious regarding the
>> subject. My goal is to mesh a pointcloud in a way, that each particle
>> becomes a vertex, and the closest points are connected, like an
>> icosahedron.
>>
>> Turns out it's not as easy (for me) as I thought. Isn't there an
>> option in topolizer or somewhere, where I forgot to look?
>>
>> Also (in theory), isn't particle orientation should make it possible
>> to create concave meshes when the pointcloud is a bit messy?
>>
>> Cheers,
>> b
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