Follow-up Comment #1, bug #8815 (project soya): It's a bug in camera.pyx. Here's the patch for it:
--- soya/soya/soya3d/camera.pyx 2007-09-19 16:58:41.000000000 +0200 +++ ./camera.pyx 2007-09-19 17:01:52.000000000 +0200 @@ -288,7 +288,7 @@ renderer.current_camera = None # Avoid a potential memory leak cdef void _render_scene(self): - glPushAttrib(GL_VIEWPORT) + glPushAttrib(GL_VIEWPORT_BIT) glMatrixMode(GL_PROJECTION) glPushMatrix() glMatrixMode(GL_MODELVIEW) _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?8815> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Soya-user mailing list Soya-user@gna.org https://mail.gna.org/listinfo/soya-user