Follow-up Comment #1, bug #8815 (project soya):

It's a bug in camera.pyx. Here's the patch for it:

--- soya/soya/soya3d/camera.pyx 2007-09-19 16:58:41.000000000 +0200
+++ ./camera.pyx        2007-09-19 17:01:52.000000000 +0200
@@ -288,7 +288,7 @@
                renderer.current_camera = None # Avoid a potential memory
leak
                
        cdef void _render_scene(self):
-               glPushAttrib(GL_VIEWPORT)
+               glPushAttrib(GL_VIEWPORT_BIT)
                glMatrixMode(GL_PROJECTION)
                glPushMatrix()
                glMatrixMode(GL_MODELVIEW)

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  <http://gna.org/bugs/?8815>

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