On Wed, 19 Sep 2007 17:44:27 +0200
anonymous <[EMAIL PROTECTED]> wrote:

> 
> Follow-up Comment #1, bug #8815 (project soya):
> 
> It's a bug in camera.pyx. Here's the patch for it:
> 
> --- soya/soya/soya3d/camera.pyx 2007-09-19 16:58:41.000000000 +0200
> +++ ./camera.pyx        2007-09-19 17:01:52.000000000 +0200
> @@ -288,7 +288,7 @@
>                 renderer.current_camera = None # Avoid a potential memory
> leak
>                 
>         cdef void _render_scene(self):
> -               glPushAttrib(GL_VIEWPORT)
> +               glPushAttrib(GL_VIEWPORT_BIT)
>                 glMatrixMode(GL_PROJECTION)
>                 glPushMatrix()
>                 glMatrixMode(GL_MODELVIEW)

Ok, I've applied it to the SVN.

Thanks !

Jiba

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