On Wed, 19 Sep 2007 17:44:27 +0200 anonymous <[EMAIL PROTECTED]> wrote:
> > Follow-up Comment #1, bug #8815 (project soya): > > It's a bug in camera.pyx. Here's the patch for it: > > --- soya/soya/soya3d/camera.pyx 2007-09-19 16:58:41.000000000 +0200 > +++ ./camera.pyx 2007-09-19 17:01:52.000000000 +0200 > @@ -288,7 +288,7 @@ > renderer.current_camera = None # Avoid a potential memory > leak > > cdef void _render_scene(self): > - glPushAttrib(GL_VIEWPORT) > + glPushAttrib(GL_VIEWPORT_BIT) > glMatrixMode(GL_PROJECTION) > glPushMatrix() > glMatrixMode(GL_MODELVIEW) Ok, I've applied it to the SVN. Thanks ! Jiba
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