Hi all,
When I try and run the bsp-game_skel example I get this error:

 python bsp-game_skel.py 
* Soya * Using 8 bits stencil buffer

* Soya * version 0.13.2
* Using OpenGL 2.1.1 NVIDIA 100.14.19
*   - renderer : GeForce Go 6800/PCI/SSE2
*   - vendor   : NVIDIA Corporation
*   - maximum number of lights        : 8
*   - maximum number of clip planes   : 6
*   - maximum number of texture units : 4
*   - maximum texture size            : 4096 pixels

Traceback (most recent call last):
  File "bsp-game_skel.py", line 267, in <module>
    level = soya.BSPWorld.get("bsp_demo")
  File "/usr/lib/python2.5/site-packages/soya/__init__.py", line 283, in
get
    return klass._alls.get(filename) or klass._alls.setdefault(filename,
klass.load(filename))
  File "/usr/lib/python2.5/site-packages/soya/__init__.py", line 292, in
load
    dirname  =
klass._get_directory_for_loading_and_check_export(filename)
  File "/usr/lib/python2.5/site-packages/soya/__init__.py", line 218, in
_get_directory_for_loading_and_check_export
    dirname = klass._get_directory_for_loading(filename, ext)
  File "/usr/lib/python2.5/site-packages/soya/__init__.py", line 195, in
_get_directory_for_loading
    raise ValueError("Cannot find a %s named %s!" % (klass, filename))
ValueError: Cannot find a <class 'soya.BSPWorld'> named bsp_demo!
* Soya3D * Quit...


This is working with yesterday's CVS snaphot. I can't find anything
called bsp_demo anywhere in the archive. A missing file perhaps?

TIA,

Paul.


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