snaipperi wrote:

> I'm trying to soya.opengl.glEnable(soya.opengl.GL_POINT_SMOOTH) to
> gain smooth points, but they still appear as squares. Is this a
> hardware problem or a feature not implemented (soya 0.13).

I discovered in a non-Soya project once that you have
to turn on blending with glEnable(GL_BLEND) in order for
round points to work. Maybe Soya isn't doing this?

-- 
Greg

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