snaipperi wrote: > I'm trying to soya.opengl.glEnable(soya.opengl.GL_POINT_SMOOTH) to > gain smooth points, but they still appear as squares. Is this a > hardware problem or a feature not implemented (soya 0.13).
I discovered in a non-Soya project once that you have to turn on blending with glEnable(GL_BLEND) in order for round points to work. Maybe Soya isn't doing this? -- Greg _______________________________________________ Soya-user mailing list Soya-user@gna.org https://mail.gna.org/listinfo/soya-user