Hi there, I have an object with .geom = a GeomSphere and .mass = a SphericalMass that I would like to be able to completely eliminate when destroyed in the game.
I've tried doing a self.parent.remove(self) call in the hit() function of that object but afterwards I continue getting further callbacks to hit(), suggesting that the geom (at least) for that object is still existing in the game world and registering collisions with things. How can I completely eliminate this object from the game world? Cheers, Mark PS. apologies if this appears twice, I accidentally sent it first from a mail account that isn't subscribed to the list. _______________________________________________ Soya-user mailing list Soya-user@gna.org https://mail.gna.org/listinfo/soya-user