Sorry, I don't speak French, but I believe I know the solution to your problem. gl.h SHOULD be a symbolic link to the gl.h included in the nvidia drivers. For me it doesn't compile either, but I found the original gl.h, and linked to that one instead. After compile and install, I put the links back pointing to the nvidia included gl.h. Everything works great as far as I can tell.
On Tue, 2003-01-14 at 18:34, Mathieu wrote: > lu les gens > > bon alors je reprends mon pb: > gcc -DNDEBUG -fPIC -DCOMPILE_FOR_PYTHON -DUSE_SDL -DSAFE_MODE > -DHAVE_LIBPNG -DHAVE_FREETYPE2 -I/usr/include -I/usr/local/include > -I/usr/X11R6/include -I/usr/X11/include -I/usr/include/freetype2 > -I/usr/include/python2.2 -c ./c_src/camera.c -o > build/temp.linux-i686-2.2/camera.o > In file included from c_src/camera.c:26: > c_src/glext.h:26: `glMultiTexCoord2fv' redeclared as different kind of > symbol > /usr/X11R6/include/GL/gl.h:2431: previous declaration of > `glMultiTexCoord2fv' > c_src/glext.h:27: `glActiveTexture' redeclared as different kind of symbol > /usr/X11R6/include/GL/gl.h:2076: previous declaration of `glActiveTexture' > > j'utilise les drivers nvidia - les avant derniers ... > > > -- > mat - www.nekeme.net > They can't stop us... we're on a mission from God! > -- The Blues Brothers -- Jack Madison <[EMAIL PROTECTED]> -- Pour vous desabonner envoyez un mail a [EMAIL PROTECTED]
