Sorry, I don't speak French, but I believe I know the solution to your
problem.  gl.h SHOULD be a symbolic link to the gl.h included in the
nvidia drivers.  For me it doesn't compile either, but I found the
original gl.h, and linked to that one instead.  After compile and
install, I put the links back pointing to the nvidia included gl.h. 
Everything works great as far as I can tell.

On Tue, 2003-01-14 at 18:34, Mathieu wrote:
> lu les gens
> 
> bon alors je reprends mon pb:
> gcc -DNDEBUG -fPIC -DCOMPILE_FOR_PYTHON -DUSE_SDL -DSAFE_MODE 
> -DHAVE_LIBPNG -DHAVE_FREETYPE2 -I/usr/include -I/usr/local/include 
> -I/usr/X11R6/include -I/usr/X11/include -I/usr/include/freetype2 
> -I/usr/include/python2.2 -c ./c_src/camera.c -o 
> build/temp.linux-i686-2.2/camera.o
> In file included from c_src/camera.c:26:
> c_src/glext.h:26: `glMultiTexCoord2fv' redeclared as different kind of 
> symbol
> /usr/X11R6/include/GL/gl.h:2431: previous declaration of 
> `glMultiTexCoord2fv'
> c_src/glext.h:27: `glActiveTexture' redeclared as different kind of symbol
> /usr/X11R6/include/GL/gl.h:2076: previous declaration of `glActiveTexture'
> 
> j'utilise les drivers nvidia - les avant derniers ...
> 
> 
> -- 
> mat - www.nekeme.net
> They can't stop us... we're on a mission from God!
>                  -- The Blues Brothers
-- 
Jack Madison <[EMAIL PROTECTED]>



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