Personally, I think idler should go into soya, not py2play.  Why? 
Because I want to use FPS and what appears to be some other timing
functions, but I'm not using py2play.  :)

On Wed, 2003-01-15 at 16:24, Jiba wrote:
> On Tue, 14 Jan 2003 15:01:03 -0800
> Sean Lynch <[EMAIL PROTECTED]> wrote:
> 
> > I was trying to make a first person camera to use with my modified
> > version of the landscape tutorial. I noticed that game.level already has
> > several camera classes in it, but game.level depends on Py2Play. The
> > camera classes in game.level don't use any Py2Play objects, however.
> > For now, I will probably just try copying the appropriate classes into
> > my code, but I think it might make sense to keep the parts of game that
> > don't require Py2Play in separate modules. I don't think I'll be using
> > Py2Play since it uses peer to peer networking whereas I will be using
> > client server networking.
> 
> Yes you are right. That is exactely the job of the soya.game module...
> 
> Soya and Py2Play have been designed to interface well, though both are independant. 
> 
> As the traveling camera is independant of the level stuff, i think the best is to 
>create a new soya.game.camera module with it.
> 
> BTW you may look at py2Play.idler; this file contains a main loop featuring FPS 
>regulation. Actually i don't figure if the Idler should go in PY2play (as it is 
>currently) or in Soya... any idea ???
> 
> When Slune will be more stable, i'll look more closely at what should go in Slune, 
>in Soya or in Py2Play.
> 
> Jiba
> 
> 
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