On Sat, Jan 18, 2003 at 11:38:52PM +0100, Jiba wrote:
> On Sat, 18 Jan 2003 02:52:12 -0800
> No, it is not a Z buffer related problem... Actually the Z buffer technic can be 
>used for non transparent faces, but not for semi-transparent ones, since the Z buffer 
>implies not to draw the farthest faces. The solution is to sort the semi-transparent 
>faces according to their distance to the camera, before to render them... but this is 
>not currently implemented :-(

I also won't be able to get array with faces that cross one another for
this to work. I'll need four faces. If you can point me in the right
direction for where to start, I can take a stab at implementing sorting
of semi-transparent faces.

-- 
Sean Lynch http://sean.lynch.tv/

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