> I also won't be able to get array with faces that cross one another for > this to work. I'll need four faces. If you can point me in the right > direction for where to start, I can take a stab at implementing sorting > of semi-transparent faces.
the only way to have crossing transparent faces well rendered is to build a BSP tree and cut the faces that cross another. there are plenty of FAQ about BSP tree on the internet (it means Binary Space Partitioning) I know how to implement it and maybe I will do it if I find the time (I currently working on Slune graphics). If you want to do it remember that material with P3_MATERIAL_MASK or with P3_MATERIAL_ADDITIVE_BLENDING don't need to be sorted Another thing you can do is to make a tutorial for the portal. I join the demo I use to test the portal -blam
lesson-120.py
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