> I also won't be able to get array with faces that cross one another for
> this to work. I'll need four faces. If you can point me in the right
> direction for where to start, I can take a stab at implementing sorting
> of semi-transparent faces.

the only way to have crossing transparent faces well rendered is to build a BSP tree 
and cut the faces that cross another.
there are plenty of FAQ about BSP tree on the internet (it means Binary Space 
Partitioning)

I know how to implement it and maybe I will do it if I find the time (I currently 
working on Slune graphics). If you want to do it remember that material with 
P3_MATERIAL_MASK or with P3_MATERIAL_ADDITIVE_BLENDING don't need to be sorted

Another thing you can do is to make a tutorial for the portal. I join the demo I use 
to test the portal

-blam

Attachment: lesson-120.py
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