Per Rasmussen wrote:

I have tried compiling soya as Bertrand Lamy described in his post (Fri, 13 Jun 2003), but I get several compile errors:

c/mesh_render.c -o build\temp.win32-2.3\Release\.\c_src\mesh_render.o
c_src/mesh_render.c: In function `P3_xmesh_vertex_render_cellshaded_smoothlit':
c_src/mesh_render.c:183: `GL_TEXTURE0_ARB' undeclared (first use in this function)
c_src/mesh_render.c:183: (Each undeclared identifier is reported only once
c_src/mesh_render.c:183: for each function it appears in.)
c_src/mesh_render.c:184: `GL_TEXTURE1_ARB' undeclared (first use in this function)
c_src/mesh_render.c: In function `P3_xmesh_vertex_render_cellshaded':
c_src/mesh_render.c:200: `GL_TEXTURE0_ARB' undeclared (first use in this function)
c_src/mesh_render.c:201: `GL_TEXTURE1_ARB' undeclared (first use in this function)
c_src/mesh_render.c: In function `P3_xmesh_pack_render_cellshaded':
c_src/mesh_render.c:254: `GL_TEXTURE1_ARB' undeclared (first use in this function)
c_src/mesh_render.c:280: `GL_TEXTURE0_ARB' undeclared (first use in this function)
error: command 'gcc' failed with exit status 1


What am I doing wrong?

Thanks in advance,
Per Rasmussen.



the problem is in your openGL header (file GL.h)
this header must define GL_TEXTURE0 if you have OpenGL >= 1.3 and else GL_TEXTURE0_ARB


-blam




-- Pour vous desabonner envoyez un mail a [EMAIL PROTECTED]



Reply via email to