On Tue, 02 Dec 2003 08:54:26 -0800
"Sean R. Lynch" <[EMAIL PROTECTED]> wrote:

> Well, mostly. It compiles, but I haven't been able to test it because 
> Pyrex wants to create a separate module, and I think that functions
> that take land ojects as arguments will probably break because they're
> 
> expecting the P3 interface, and I've moved the P3 object to the _land 
> attribute.

Not tested too... i think we should start by converting the base class
first (e.g. Point or World), though your work will be usefull later.

I'we just rewritten the math3d module in Pyrex and i've been impressed
by it. I'm now looking at CoordSyst, World, and so on, in order to
rewrite the P3 stuff.

Jiba


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