Jiba wrote:

On Tue, 02 Dec 2003 08:54:26 -0800
"Sean R. Lynch" <[EMAIL PROTECTED]> wrote:



Well, mostly. It compiles, but I haven't been able to test it because Pyrex wants to create a separate module, and I think that functions
that take land ojects as arguments will probably break because they're

expecting the P3 interface, and I've moved the P3 object to the _land attribute.



Not tested too... i think we should start by converting the base class first (e.g. Point or World), though your work will be usefull later.

I'we just rewritten the math3d module in Pyrex and i've been impressed
by it. I'm now looking at CoordSyst, World, and so on, in order to
rewrite the P3 stuff.


I did land mostly because it was the module I understood best, having had to look at the source code for it over and over again to figure out how it worked :)

Let me know if there's anything you'd like me to help with in the mean time. I hadn't yet looked at rewriting more fundamental things like CoordSyst and World because of the number of dependencies on those and the fact that it would require me to understand a lot more of Soya than I do.


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