Slune and many of the soya3d examples are segfaulting on my computer (Debian, NVIDIA drivers 5536, TNT2, libc 2.3.2.ds1-11, Linux 2.4.24). Slune segfaults when I try to start playing a level or campaign, i.e., the menus work fine. I hear the music begin to play before the segfault.

I used a little sys.settrace utility to find out the very last python
function/method called before segfaulting in the examples. They all segfault before I see any graphics.

 lesson-014 - soya.__init__.render
 lesson-015 - same
 lesson-104 - same
 lesson-117 - soya.laser.Laser.position
 lesson-123 - soya.widget.Group.render

Sorry I couldn't follow it into C code, I don't know C or gdb (but I'm
willing to patch C/run gdb if someone wants to give me *precise*
instructions :)

Most of the examples still work, of course... So I'll continue learning Soya3d until I run into the bit that's causing these to segfault. :)

Thanks.

--
 Twisted | Christopher Armstrong: International Man of Twistery
  Radix  |          Release Manager,  Twisted Project
---------+           http://radix.twistedmatrix.com/

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