Christopher Armstrong wrote:
Slune and many of the soya3d examples are segfaulting on my computer
(Debian, NVIDIA drivers 5536, TNT2, libc 2.3.2.ds1-11, Linux 2.4.24).
Slune segfaults when I try to start playing a level or campaign, i.e.,
the menus work fine. I hear the music begin to play before the segfault.
I used a little sys.settrace utility to find out the very last python
function/method called before segfaulting in the examples. They all
segfault before I see any graphics.
lesson-014 - soya.__init__.render
lesson-015 - same
lesson-104 - same
lesson-117 - soya.laser.Laser.position
lesson-123 - soya.widget.Group.render
Sorry I couldn't follow it into C code, I don't know C or gdb (but I'm
willing to patch C/run gdb if someone wants to give me *precise*
instructions :)
Most of the examples still work, of course... So I'll continue learning
Soya3d until I run into the bit that's causing these to segfault. :)
We had the same problem at the linux expo (debian, NVIDIA drivers 5536,
linux 2.4.24 too). To give a backtrace with gdb, use :
gdb python
run /path/to/slune/or/whatever
(...)
bt
But the backtrace is useless if it wasn't compiled with debug symbols,
and I doubt debian packages are compiled with them.
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