How do you recommend doing "decals" on landscapes?  For example, if a
bomb hits the landscape, I want that spot to be black and burned.  I can
set an individual vertex to a black texture (well, with a few hacks to
Soya), but that's not very good when your scale is 1 Soya Unit = 1
meter.  Here's what I'm looking for:
http://novalis.org/images/mockup/burned.jpg

Also, it's clear that landscapes are weak when dealing with cliff
faces.  Should I (a) reduce my scale and use much bigger maps (which, I
assume, will have performance costs) or (b) put some sort of structure
"on top" of my landscape to represent cliffs?


-- 
-David "Novalis" Turner                        Stalk Me: 617 441 0668
     "Tatarsky had the idea that the phrase 'You can't wash away piss 
with blood' would make a wonderful slogan for an all-Russian campaign 
for Tide..." -Babylon, by Victor Pelevin



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