Hi

On Wed, May 25, 2016 at 9:00 AM, Pavel Grunt <pgr...@redhat.com> wrote:
>
> What about binding the texture in gl_make_current ?

There are 2 textures, one for the display and one for the cursor.

> More info about the regression in the commit log would be nice.

What about:

glEGLImageTargetTexture2DOES() changes the current bound texture. If
the last texture bound is the cursor, update_scanout() will modify the
cursor texture, instead of the display.


-- 
Marc-André Lureau
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