On Wed, 2016-05-25 at 11:13 +0200, Marc-André Lureau wrote:
> Hi
> 
> On Wed, May 25, 2016 at 9:00 AM, Pavel Grunt <pgr...@redhat.com> wrote:
> > 
> > What about binding the texture in gl_make_current ?
> 
> There are 2 textures, one for the display and one for the cursor.
ah, right, I did not relealize
> 
> > More info about the regression in the commit log would be nice.
> 
> What about:
> 
> glEGLImageTargetTexture2DOES() changes the current bound texture. If
> the last texture bound is the cursor, update_scanout() will modify the
> cursor texture, instead of the display.
> 
Much better :)

Thanks - ack

Pavel
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