Eric Minbiole wrote: > From what you describe, it seems that the compiler is performing > single-precision, rather than double-precision, math. After a quick > Google search, I found a few posts indicating that Direct3D silently > switches the FPU from double to single precision math, presumably in > order to improve performance. > > While it seems nearly unconscionable that a graphics library would mess > with the FPU, the good news is that it appears you can override this > default behavior when creating a 3D device. See "FpuPreserve" flag: > > http://msdn.microsoft.com/en-us/library/bb153282(VS.85).aspx > > Hope this helps, > Eric > _______________________________________________ > sqlite-users mailing list > sqlite-users@sqlite.org > http://sqlite.org:8080/cgi-bin/mailman/listinfo/sqlite-users >
That was exactly the problem, using the FpuPreserve flag I have no problems at all. Thanks for your help. - Sebastien R. _______________________________________________ sqlite-users mailing list sqlite-users@sqlite.org http://sqlite.org:8080/cgi-bin/mailman/listinfo/sqlite-users