Guys, the server for this game - http://www.frozensynapse.com
uses SQLite. We've had an unexpectedly successful launch which has resulted in the server being swamped with players, and I'm trying to optimise everywhere I can. I've always been under the impression that SQLite is pefectly fast and it's the scripting language I wrote the server in which is too blame. (Yes, I know writing a back-end in a single-threaded scripting language is an absolutely terrible idea). However, everyone in the industry I talk to says that SQLite must be one of the problems. I may be looking at a complete re-write. I may also need to have a solution which scales beyond one machine. Can anyone give me advice on this matter specifically? (The video on that website at 2.04 gives a good idea of what kind of functions are being powered by the database). Thanks, Ian _______________________________________________ sqlite-users mailing list sqlite-users@sqlite.org http://sqlite.org:8080/cgi-bin/mailman/listinfo/sqlite-users