Guys, the server for this game -

http://www.frozensynapse.com

uses SQLite.  We've had an unexpectedly successful launch which has 
resulted in the server being swamped with players, and I'm trying to 
optimise everywhere I can.   I've always been under the impression that 
SQLite is pefectly fast and it's the scripting language I wrote the 
server in which is too blame.  (Yes, I know writing a back-end in a 
single-threaded scripting language is an absolutely terrible idea).  
However, everyone in the industry I talk to says that SQLite must be one 
of the problems.

I may be looking at a complete re-write.  I may also need to have a 
solution which scales beyond one machine.  Can anyone give me advice on 
this matter specifically?

(The video on that website at 2.04 gives a good idea of what kind of 
functions are being powered by the database).

Thanks,
Ian
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