Good to read that a WinRT compatible version is on the way.
I had struggle myself to get the current 3.7 code to compile without
compiler complains about uncast assignments. Let alone the non-existent
Win32 APIs in the WinRT environment.
By the way there is already a compile time preprocessor define for WinRT
apps WINAPI_FAMILY=WINAPI_FAMILY_APP
I think there is no need to find out during runtime if the code is running
inside the WinRT environment.

How can I download the current WinRT efforts and compile them myself into a
WinRT component?

Thanks!

Phil
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