On Tue, Oct 25, 2011 at 1:57 PM, Georg Zotti <[email protected]> wrote: > [snip] > OK, so the resource file is a clear no-go here. I speak of 3D models, > which are large, exchangeable and loadable via a GUI list similar to > "Landscapes". I think an install script is not necessary, just unpack and > copy into your Stellarium data folder. The question is, shall I add a > folder "modules" into the main folder, in which I now add "scenery3d" > (because it's a plugin and plugin data go into subfolders of "modules"), > or shall I add a "scenery3d" folder directly, because it's a concept > similar to "landscapes".
I think that adding it directly under the main directory, together with "landscapes"/"stars"/"nebulae", would be the best variant for now. I'm not sure about the name, though. You can try asking Fabien directly for input. >[snip] >>> It would be >>> helpful to have a right-click behaviour like "open config panel" - >>> currently I must use 2 buttons. >> >> Overriding the right click will be tricky, because it is currently >> used to de-select objects. > Then maybe with double-click? Or can a button "grab" the right-click event > before forwarding to the main app? I think that you can make a button that will open a drop-down menu on clicking it. Look at the current code of the Oculars plug-in for an example of a drop-down menu, though it works with a keyboard shortcut instead of a button click. >[snip] >> One of the reasons of the migration is that there is a MediaWiki >> extension that can export a collection of wiki pages as a PDF file. >> Unfortunately, it doesn't work with our site because of SourceForge's >> hosting policies. The Wiki was supposed to be moved together with the >> site on a seprate server When We Enable the DSS Background, but I >> don't know what's the current state of this, as Fabien has dropped off >> the radar. > Uh, that's bad to read! Who else in the team is OpenGL expert now? Well, Fabien hasn't given up on the project yet. :) AFAIK, it's just that he has a new job now and still hasn't settled down, so he doesn't have time for Stellarium. I also think that Nokia's decisions about MeeGo/Maemo/Qt have caused him some disappointment. I think that the only OpenGL expert that we have at the moment is hikiko/Eleni Maria Stea, our Summer of Code in Space student. :) > >>> [accuracy, documentation] >> That will be somewhat hard. Stellarium is optimized for fast >> rendering, not accuracy. There are some fudge factors included in the >> code, as well as some outright "nobody will care about that". Hight >> accuracy generally means more calculations and a lower >> frame-per-second rate. When Fabien was working on the Nokia N900 port, >> he even made some parameters to use a lower precision format (float >> instead of double). > > I had seen this change, but did not know exactly why. OK, it's not a > problem for landscapes, but definitely for long-term computations. It will > be an important point to consider for me. > >> Also, I think that the person responsible for some of the orbital >> modeling code no longer hangs around. :) > Yes, what a pity! Due to my work on the Solar System Editor plug-in I may need to dive into that code and try to figure out what it does exactly. Regards, Bogdan Marinov ------------------------------------------------------------------------------ The demand for IT networking professionals continues to grow, and the demand for specialized networking skills is growing even more rapidly. Take a complimentary Learning@Cisco Self-Assessment and learn about Cisco certifications, training, and career opportunities. http://p.sf.net/sfu/cisco-dev2dev _______________________________________________ Stellarium-pubdevel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel
