(wich is a pretty good name for a OS that runs subsurface, btw. ) I started trying to make subsurface compile for iOS a few weekends ago, but having just a little time per day for subsurface this wasn`t really working.
Today I had managed to make subsurface run on El Captain, my steps: 1 - Nuke the old build directory for every external library that I used (grantlee, marble, libdivecomputer) 2 - Installed some new dependencies: libhid, libgcrypt, homebrew/versions/libpqxx3 via brew 3 - fixed my PATH (for some reason, my qt install wasn`t on my $PATH anymore after my update to El Captain) 4 - Copied by hand QtXml.frameworks to the app bundle (for some reason, marble required it but it wasn`t being copied by macdeployqt) Now, continuing to the iOS stuff...
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