> On Nov 15, 2015, at 10:02 AM, Tomaz Canabrava <[email protected]> wrote: > > (wich is a pretty good name for a OS that runs subsurface, btw. )
Except that that's the name of a mountain... > I started trying to make subsurface compile for iOS a few weekends ago, but > having just a little time per day for subsurface this wasn`t really working. > > Today I had managed to make subsurface run on El Captain, my steps: > > 1 - Nuke the old build directory for every external library that I used > (grantlee, marble, libdivecomputer) That seems to be a good idea whenever things get odd. Even after upgrading the compiler I sometimes need to do that. > 2 - Installed some new dependencies: libhid, libgcrypt, > homebrew/versions/libpqxx3 via brew I don't think I build libgcrypt or libdbqxx3 for my builds on 10.7... > 3 - fixed my PATH (for some reason, my qt install wasn`t on my $PATH anymore > after my update to El Captain) Yes, Apple loves messing with user settings. It's because they know better than you what you want in your path. And they care! > 4 - Copied by hand QtXml.frameworks to the app bundle (for some reason, > marble required it but it wasn`t being copied by macdeployqt) Yeah, look at packaging/maxosx/make-package.sh -- while that is clearly custom built for my environment to create our actual packages, it does show you some of the things that I needed to do to make it all work, and that includes copying QtXml.framework > Now, continuing to the iOS stuff... Yay! _______________________________________________ subsurface mailing list [email protected] http://lists.subsurface-divelog.org/cgi-bin/mailman/listinfo/subsurface
