> On Nov 15, 2015, at 10:02 AM, Tomaz Canabrava <[email protected]> wrote:
> 
> (wich is a pretty good name for a OS that runs subsurface, btw. )

Except that that's the name of a mountain...

> I started trying to make subsurface compile for iOS a few weekends ago, but 
> having just a little time per day for subsurface this wasn`t really working.
> 
> Today I had managed to make subsurface run on El Captain, my steps:
> 
> 1 - Nuke the old build directory for every external library that I used 
> (grantlee, marble, libdivecomputer)

That seems to be a good idea whenever things get odd. Even after upgrading the 
compiler I sometimes need to do that.

> 2 - Installed some new dependencies: libhid, libgcrypt, 
> homebrew/versions/libpqxx3 via brew

I don't think I build libgcrypt or libdbqxx3 for my builds on 10.7...

> 3 - fixed my PATH (for some reason, my qt install wasn`t on my $PATH anymore 
> after my update to El Captain)

Yes, Apple loves messing with user settings. It's because they know better than 
you what you want in your path. And they care!

> 4 - Copied by hand QtXml.frameworks to the app bundle (for some reason, 
> marble required it but it wasn`t being copied by macdeployqt)

Yeah, look at packaging/maxosx/make-package.sh -- while that is clearly custom 
built for my environment to create our actual packages, it does show you some 
of the things that I needed to do to make it all work, and that includes 
copying QtXml.framework

> Now, continuing to the iOS stuff...

Yay!


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