Am 30.05.2016 um 13:59 schrieb Marco Martin:
> On Sunday 29 May 2016, Dirk Hohndel wrote:
>> To make matters worse, Tomaz no longer has access to a Mac so he can’t
>> help, either. Which means that right now a Kirigami version that requires
>> the plugin is a non-starter for Subsurface-mobile on iOS. I simply don’t
>> understand how this is supposed to work and nothing that I find online
>> seems to address this combination in a way that I can follow. Not sure
>> what the solution here should be. A qmake file for the kirigami plugin
>> maybe?
> 
> If you want to give it a try, in the branch mart/runtimeTheme (that's the 
> branch where i switch to requiring an actual c++ plugin)
> I added a minimal qmake file. I only tried it on my local system, but it 
> seems 
> to build it correctly here.
> 

I'm wondering if it would be possible to get Kirigami 'into' qpm [1].
That way it would be much simpler to use it in any qmake base app.

I once played around with it and tried to create a .pri file but for
some reasons I failed.

I also tried to use Kirigami in a small toy project where I first
struggled. Now I can run the app locally but only by setting the QML
import path and autocompletion in qt creator still does not work.

As Kirigami is a KDE project it may make sense to use cmake but the way
Kirigami use cmake makes it definitely not easy to actually use Kirigami
as a framework for most projects.

/martin

[1] https://www.qpm.io/

_______________________________________________
subsurface mailing list
subsurface@subsurface-divelog.org
http://lists.subsurface-divelog.org/cgi-bin/mailman/listinfo/subsurface

Reply via email to