Am 30.05.2016 um 13:59 schrieb Marco Martin: > On Sunday 29 May 2016, Dirk Hohndel wrote: >> To make matters worse, Tomaz no longer has access to a Mac so he can’t >> help, either. Which means that right now a Kirigami version that requires >> the plugin is a non-starter for Subsurface-mobile on iOS. I simply don’t >> understand how this is supposed to work and nothing that I find online >> seems to address this combination in a way that I can follow. Not sure >> what the solution here should be. A qmake file for the kirigami plugin >> maybe? > > If you want to give it a try, in the branch mart/runtimeTheme (that's the > branch where i switch to requiring an actual c++ plugin) > I added a minimal qmake file. I only tried it on my local system, but it > seems > to build it correctly here. >
I'm wondering if it would be possible to get Kirigami 'into' qpm [1]. That way it would be much simpler to use it in any qmake base app. I once played around with it and tried to create a .pri file but for some reasons I failed. I also tried to use Kirigami in a small toy project where I first struggled. Now I can run the app locally but only by setting the QML import path and autocompletion in qt creator still does not work. As Kirigami is a KDE project it may make sense to use cmake but the way Kirigami use cmake makes it definitely not easy to actually use Kirigami as a framework for most projects. /martin [1] https://www.qpm.io/ _______________________________________________ subsurface mailing list subsurface@subsurface-divelog.org http://lists.subsurface-divelog.org/cgi-bin/mailman/listinfo/subsurface