On Monday 30 May 2016, Martin Gysel wrote: > Am 30.05.2016 um 13:59 schrieb Marco Martin: > > On Sunday 29 May 2016, Dirk Hohndel wrote: > >> To make matters worse, Tomaz no longer has access to a Mac so he can’t > >> help, either. Which means that right now a Kirigami version that > >> requires the plugin is a non-starter for Subsurface-mobile on iOS. I > >> simply don’t understand how this is supposed to work and nothing that I > >> find online seems to address this combination in a way that I can > >> follow. Not sure what the solution here should be. A qmake file for the > >> kirigami plugin maybe? > > > > If you want to give it a try, in the branch mart/runtimeTheme (that's the > > branch where i switch to requiring an actual c++ plugin) > > I added a minimal qmake file. I only tried it on my local system, but it > > seems to build it correctly here. > > I'm wondering if it would be possible to get Kirigami 'into' qpm [1].
I'll look into it > That way it would be much simpler to use it in any qmake base app. > > I once played around with it and tried to create a .pri file but for > some reasons I failed. I made it build in a branch with a cmake project already, i'll take a look at doing a .pri as well _______________________________________________ subsurface mailing list subsurface@subsurface-divelog.org http://lists.subsurface-divelog.org/cgi-bin/mailman/listinfo/subsurface