Are you rendering SVGs to bitmaps once, and then using the bitmaps from thereon?
(This does not solve the svg performance problem, but attempts to limit its effect). On Sat, Dec 6, 2008 at 12:54 PM, Walter Bender <[EMAIL PROTECTED]>wrote: > I have been trying to speed up Turtle Art, which initializes much > slower (4x) since I converted from GIF to SVG. I've tried a lot of > tweaking, such as eliminating the linear gradients, in an attempt to > find out where the rendering bottleneck is (the file sizes are not > sizes are about the same) to no avail. Anyone have any experience with > such things? >
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