Instead of starting with gifs, can't you render the svg once to bitmap, save
the bitmaps into the activity's persistent rainbow directory ("tmp"?), and
then attempt to always re-load from that directory first?

On Sun, Dec 7, 2008 at 8:17 PM, Erik Blankinship <[EMAIL PROTECTED]>wrote:

> Are you rendering SVGs to bitmaps once, and then using the bitmaps from
> thereon?
>
> (This does not solve the svg performance problem, but attempts to limit its
> effect).
>
> On Sat, Dec 6, 2008 at 12:54 PM, Walter Bender <[EMAIL PROTECTED]>wrote:
>
>> I have been trying to speed up Turtle Art, which initializes much
>> slower (4x) since I converted from GIF to SVG. I've tried a lot of
>> tweaking, such as eliminating the linear gradients, in an attempt to
>> find out where the rendering bottleneck is (the file sizes are not
>> sizes are about the same) to no avail. Anyone have any experience with
>> such things?
>>
>
>
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