2011/9/9 manuel quiñones <ma...@laptop.org> > As Simon said, I think that the cog button should toggle to edit mode > directly, no need for a "click to edit" toggle button in the > subtoolbar. As it is a toggle, we should disable activation when > hovering on it (I think this has to be done globally for al toggles in > a toolbox, maybe a Sugar change?). > > I think this behavior will be inconsistent with all the other activities. We discussed this a lot when implemented Record toolbars.
> We should replace the current "click to edit" button with a "New game" > button to start from scratch. The icon can be the one for "click to > edit". > > > We should change the icon for "restart game", maybe using the sparkle > alone? Something in the line of this? > > http://dev.laptop.org/~manuq/memorize_design/memorize_restart_button.png > > Hmm, I don't like it. May be we can use a single big sparkle. And change the icon in other similar cases, like implode. > For the clear game button, we may use the icon 'X' inside a square > fill, as in Gary's mockup here: > > http://wiki.sugarlabs.org/go/File:Memorize_edit_toolbar_view.png > > Yes, this is true. I will replace it > Another thing: I expect that if I edit a game and then come back to > play mode, I get the modified game reloaded. > > Good point. May be, can be updated when we save the game. If the user restart the game must use the new updated tiles. > I would like to discuss this topics in the design meeting next Monday. > > Ok, thanks by the review! > Regards, > > 2011/9/8 Simon Schampijer <si...@schampijer.de>: > > On 09/08/2011 01:33 PM, Gonzalo Odiard wrote: > >> > >> Simon also complained about how is implemented the change of mode to > >> create/play. > >> Have the Design Team any other idea? > >> > >> Gonzalo > > > > To phrase out my 'complain':) In the edit sub-toolbar you have to click > on > > the edit button at the far left to start editing and the edit canvas is > > shown. To get out of the edit mode you have to click on that toggle > button > > again. It took me a while to figure that out. Maybe the button should > > change, based on the mode it is in. Also you can expand/shrink the > toolbar > > while the full edit view is open which is a bit confusing. > > > > Another option: I thought to display the full edit view when you click on > > the edit button, Gonzalo was worried that this would cause issues when > you > > hover over the button (maybe we disable hovering in that case?). > > > > Regards, > > Simon > > > > > > -- > .. manuq .. >
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