On Wed, Aug 29, 2012 at 11:12 PM, Gonzalo Odiard <gonz...@laptop.org> wrote: > I was thinking in Maze and Physics. > Probably used in a ToggleButton, to enable/disable the use of the > accelerometer data.
In games like Fraction Bounce, I use the accelerometer if it available. If not, I fall; back to the keyboard. I think that would be a reasonable approach for Maze as well. Not sure what you have in mind for Physics, which currently has no real user interaction once the objects are created. Of course, I have a block for accessing accelerometer data in Turtle Blocks. But I don't need to enable/disable it, as its use is under the control of the Turtle programmer. -walter > > Gonzalo > > On Wed, Aug 29, 2012 at 9:42 PM, Gary C Martin <garycmar...@googlemail.com> > wrote: >> >> Hi Gonzalo, >> >> Some weeks back you requested an icon to represent an accelerometer, or >> accelerometer data. Can you give a little more context as to where you'd >> like to use this icon? I'm currently thinking you might possibly want it in >> the Memorize toolbar as a data source, in the Maze toolbar as an alternative >> controller, Walter might want it if he implements a Newtonian Turtles >> feature, and in the Physics toolbar as a way of enabling manual gravity >> control – OK so that last one was mine ;) >> >> Regards, >> --Gary > > > > _______________________________________________ > Sugar-devel mailing list > Sugar-devel@lists.sugarlabs.org > http://lists.sugarlabs.org/listinfo/sugar-devel > -- Walter Bender Sugar Labs http://www.sugarlabs.org _______________________________________________ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel