On 31 Aug 2012, at 13:44, Manuel Kaufmann <humi...@gmail.com> wrote: > On Thu, Aug 30, 2012 at 7:21 AM, Walter Bender <walter.ben...@gmail.com> > wrote: >> I use the accelerometer if it >> available. If not, I fall; back to the keyboard. I think that would be >> a reasonable approach for Maze as well. > > I think in Maze would be good to have the option to use the > accelerometer or not because Maze can be played with more that one > player, and in that case you need the keyboard. It could be really > difficult to play a multiplayer Maze Game if one of them is using the > accelerometer :)
+1, Maze and Physics both need to provide a toggle option, although sometimes fun, accelerometer input is often impractical, inaccurate, and non obvious in many cases *, though the default state should be up to the activity author. * phone size devices are more practicle, but tablet size and up are only good for limited use or in special use cases of the sensor (landscape/portrait detection, movement monitoring, how bumpy is your journey to school, pedometer counting activity/game). Regards, --Gary > -- > Kaufmann Manuel > Blog: http://humitos.wordpress.com/ > Porfolio: http://fotos.mkaufmann.com.ar/ > PyAr: http://www.python.com.ar/ _______________________________________________ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel