On 12 Jan 2013, at 10:16, Hal Murray <hmur...@megapathdsl.net> wrote:

> 
> walter.ben...@gmail.com said:
>>> Or may be ask the user  (while exiting), that whether the user
>>> wishes to save the game?
> 
>> Not a very Sugary approach.
> 
> What is the right way for Sugar to handle that problem?

It should auto save as much state as possible so a resume is as seamless as 
possible.

> I get annoyed when I start an activity and it pops up in some strange state 
> rather than the new-game I expect.  

That is a different and long standing design issue. We were hoping to land an 
improvement for build 13.1.0, Sugar 0.98, but time was too tight with all the 
other GTK3 and touch UI work needed. The enhancement was to make start 
new/resume an explicit choice for the user when pressing an icon in the home 
view. An intermediate, full screen 
UI would open prior to the activity launch pulse icon with large thumbnails for 
either start new, some resume choices, or cancel. It would contain similar 
functionality as per the right click activity palette (that it would be 
replacing) but we have the full screen available for thumbnails, titles, a 
clear layout, and large button hit targets for novice trackpad or touch screen 
users.

Regards,
Gary

> On the other hand, if I was working on 
> something when the system shut down due to battery running low or such, 
> starting over where I left off might be a wonderful idea.
> 
> I think Sugar needs either/both of:
>  Exit/Discard vs Exit/Save
>  Start/New vs Start/Resume
> 
> 
> 
> -- 
> These are my opinions.  I hate spam.
> 
> 
> 
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