I'm using the source from the master branch since I need a few fixes there.
I'll have more tests to see whether it's reproducible on latest release
version or have a dump of API calls.

Liang

On Tuesday, November 14, 2017, Jakob Erdmann <[email protected]>
wrote:

> Hello,
> as long as the car is receiving a moveToXY command every simulation step
> it should never disappear. What version of SUMO are you using?
> If the car does disappear (using the latest release version) despite
> continuous updates, it would be helpful if you could send me a .net.xml
> file and a log of moveToXY parameters that were sent during each step.
> regards,
> Jakob
>
> 2017-11-14 11:35 GMT+01:00 mljack <[email protected]>:
>
>> Hello,
>>
>> I have a problem to manually control a car always driving on the road.
>>
>> While SUMO controlling some NPC cars, I also have a player car which only
>> response to user's control input. The state of this car is synced to SUMO
>> through API. My problem is that the player car get disappeared after
>> moveToXY(keepRoute=0) API calls. It seems it ran out routes, esp. on a
>> short road segment.
>>
>> How could I keep a car always on the road? so that other NPC cars won't
>> run through the player car.
>>
>> Thanks,
>> Liang
>>
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>
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