Hello,
the problem occurs because you are issuing moveToXY commands in ~50ms
intervals while running the simulation with a step length of 10ms.
This results in simulation steps where the vehicle drives normally without
external control and then reaches the end of the last route edge.
regards,
Jakob

2017-11-15 11:07 GMT+01:00 mljack <[email protected]>:

> It happens both on master and 0.31.0. Here's my python test and sumo
> files. API dumps are in the file sumo.log.
> https://www.dropbox.com/s/zo4z2911sjg97jh/test.zip?dl=0
>
> It happens only when keepRoute equal to 0 or 2. Usually, it happens near
> junctions.
>
> Regards,
> Liang
>
> On Wed, Nov 15, 2017 at 3:13 PM, Jakob Erdmann <[email protected]
> > wrote:
>
>> Since it fails in the master I'm definitely interested in the API calls.
>> I'd assume it should fail in release as well since that part of the code
>> wasn't worked on. Nevertheless, it would be good to have that assumption
>> confirmed.
>> regards,
>> Jakob
>>
>> 2017-11-14 17:11 GMT+01:00 mljack <[email protected]>:
>>
>>> I'm using the source from the master branch since I need a few fixes
>>> there. I'll have more tests to see whether it's reproducible on latest
>>> release version or have a dump of API calls.
>>>
>>> Liang
>>>
>>> On Tuesday, November 14, 2017, Jakob Erdmann <[email protected]>
>>> wrote:
>>>
>>>> Hello,
>>>> as long as the car is receiving a moveToXY command every simulation
>>>> step it should never disappear. What version of SUMO are you using?
>>>> If the car does disappear (using the latest release version) despite
>>>> continuous updates, it would be helpful if you could send me a .net.xml
>>>> file and a log of moveToXY parameters that were sent during each step.
>>>> regards,
>>>> Jakob
>>>>
>>>> 2017-11-14 11:35 GMT+01:00 mljack <[email protected]>:
>>>>
>>>>> Hello,
>>>>>
>>>>> I have a problem to manually control a car always driving on the road.
>>>>>
>>>>> While SUMO controlling some NPC cars, I also have a player car which
>>>>> only response to user's control input. The state of this car is synced to
>>>>> SUMO through API. My problem is that the player car get disappeared after
>>>>> moveToXY(keepRoute=0) API calls. It seems it ran out routes, esp. on
>>>>> a short road segment.
>>>>>
>>>>> How could I keep a car always on the road? so that other NPC cars
>>>>> won't run through the player car.
>>>>>
>>>>> Thanks,
>>>>> Liang
>>>>>
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>>>>
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