Matthew Toseland a ?crit : > On Tuesday 29 April 2008 11:56, Julien Cornuwel wrote: >> Hi, >> >> I'm sure a lot of users are interested about that. I've got 128KB/s >> upload and Freenet limited to 40. Freenet runs on a dedicated computer >> so resources consumption is not an issue. For normal operations, I've >> got no problems. But when it comes to online gaming, weird things happen : > > 1 megabit upload?
Yep. 14 down, 1 up. >> Other players see my ping as normal (a bit high but nothing I should >> worry about) but I've got lags and sometimes, I completely loose the >> connection. The game freezes, other players yell at me, I stop Freenet >> and everything's back to normal. > > :| > > This would be easier if we had a rabbit icon. Not for me (the node is on another box), but maybe for others. >> For now, the only solution is to stop the node each time I want to play. >> Not a good thing for the network. I can try to reduce Freenet's bandwith >> even more, but I don't think it will help much. >> >> Any thoughts ? > > The current bandwidth limiting code is not completely accurate. It only > throttles data packets: not resends, not normal messages. And you think it could create such long spikes ? Last time I forgot to stop it, my account had been silent for almost a minute until I stop the node... -------------- next part -------------- A non-text attachment was scrubbed... Name: signature.asc Type: application/pgp-signature Size: 252 bytes Desc: OpenPGP digital signature URL: <https://emu.freenetproject.org/pipermail/support/attachments/20080429/f5e6348b/attachment.pgp>